early-access version 3625

This commit is contained in:
pineappleEA
2023-05-31 10:13:35 +02:00
parent 12efe5764a
commit 0d71b72e9a
73 changed files with 182 additions and 860 deletions
+2
View File
@@ -6,6 +6,8 @@
namespace Core::Frontend {
GraphicsContext::~GraphicsContext() = default;
EmuWindow::EmuWindow() {
// TODO: Find a better place to set this.
config.min_client_area_size =
+45 -3
View File
@@ -5,14 +5,11 @@
#include <memory>
#include <utility>
#include "common/common_types.h"
#include "core/frontend/framebuffer_layout.h"
namespace Core::Frontend {
class GraphicsContext;
/// Information for the Graphics Backends signifying what type of screen pointer is in
/// WindowInformation
enum class WindowSystemType {
@@ -24,6 +21,51 @@ enum class WindowSystemType {
Android,
};
/**
* Represents a drawing context that supports graphics operations.
*/
class GraphicsContext {
public:
virtual ~GraphicsContext();
/// Inform the driver to swap the front/back buffers and present the current image
virtual void SwapBuffers() {}
/// Makes the graphics context current for the caller thread
virtual void MakeCurrent() {}
/// Releases (dunno if this is the "right" word) the context from the caller thread
virtual void DoneCurrent() {}
class Scoped {
public:
[[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
context.MakeCurrent();
}
~Scoped() {
if (active) {
context.DoneCurrent();
}
}
/// In the event that context was destroyed before the Scoped is destroyed, this provides a
/// mechanism to prevent calling a destroyed object's method during the deconstructor
void Cancel() {
active = false;
}
private:
GraphicsContext& context;
bool active{true};
};
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
/// ends
[[nodiscard]] Scoped Acquire() {
return Scoped{*this};
}
};
/**
* Abstraction class used to provide an interface between emulation code and the frontend
* (e.g. SDL, QGLWidget, GLFW, etc...).