early-access version 4072

This commit is contained in:
pineappleEA
2024-01-19 05:18:32 +01:00
parent 3412de5371
commit 326ae72c76
13 changed files with 97 additions and 69 deletions
+20 -4
View File
@@ -518,12 +518,21 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
continue;
}
int user_arg_idx = ++i;
bool argument_ok;
const std::size_t selected_user = args[++i].toUInt(&argument_ok);
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
if (!argument_ok) {
LOG_ERROR(Frontend, "Invalid user argument");
continue;
// try to look it up by username, only finds the first username that matches.
const std::string user_arg_str = args[user_arg_idx].toStdString();
const auto user_idx = system->GetProfileManager().GetUserIndex(user_arg_str);
if (user_idx == std::nullopt) {
LOG_ERROR(Frontend, "Invalid user argument");
continue;
}
selected_user = user_idx.value();
}
if (!system->GetProfileManager().UserExistsIndex(selected_user)) {
@@ -532,6 +541,8 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
}
Settings::values.current_user = static_cast<s32>(selected_user);
user_flag_cmd_line = true;
continue;
}
@@ -1942,7 +1953,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Settings::LogSettings();
if (UISettings::values.select_user_on_boot) {
if (UISettings::values.select_user_on_boot && !user_flag_cmd_line) {
const Core::Frontend::ProfileSelectParameters parameters{
.mode = Service::AM::Applets::UiMode::UserSelector,
.invalid_uid_list = {},
@@ -1954,6 +1965,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
}
// If the user specifies -u (successfully) on the cmd line, don't prompt for a user on first
// game startup only. If the user stops emulation and starts a new one, go back to the expected
// behavior of asking.
user_flag_cmd_line = false;
if (!LoadROM(filename, program_id, program_index, launch_type)) {
return;
}
+2
View File
@@ -523,6 +523,8 @@ private:
std::unique_ptr<EmuThread> emu_thread;
// The path to the game currently running
QString current_game_path;
// Whether a user was set on the command line (skips UserSelector if it's forced to show up)
bool user_flag_cmd_line = false;
bool auto_paused = false;
bool auto_muted = false;