early-access version 1664
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@@ -12,8 +12,8 @@
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#include <QFileInfo>
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#include <QSettings>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "core/core.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/content_archive.h"
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@@ -39,10 +39,11 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
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return generator();
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}
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const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + filename + '.' + ext;
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const auto path =
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Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list" / fmt::format("{}.{}", filename, ext));
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Common::FS::CreateFullPath(path);
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void(Common::FS::CreateParentDirs(path));
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if (!Common::FS::Exists(path)) {
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const auto str = generator();
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@@ -70,12 +71,14 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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return generator();
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}
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const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + filename + ".jpeg";
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const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + filename + ".appname.txt";
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const auto path1 =
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Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list" / fmt::format("{}.jpeg", filename));
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const auto path2 =
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Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list" / fmt::format("{}.appname.txt", filename));
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Common::FS::CreateFullPath(path1);
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void(Common::FS::CreateParentDirs(path1));
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if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
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const auto [icon, nacp] = generator();
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@@ -281,20 +284,21 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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}
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}
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void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
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unsigned int recursion, GameListDir* parent_dir) {
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void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
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GameListDir* parent_dir) {
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auto& system = Core::System::GetInstance();
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const auto callback = [this, target, recursion, parent_dir,
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&system](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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const auto callback = [this, target, parent_dir,
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&system](const std::filesystem::path& path) -> bool {
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if (stop_processing) {
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// Breaks the callback loop.
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return false;
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}
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const std::string physical_name = directory + DIR_SEP + virtual_name;
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const bool is_dir = Common::FS::IsDirectory(physical_name);
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const auto physical_name = Common::FS::PathToUTF8String(path);
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const auto is_dir = Common::FS::IsDir(path);
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
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@@ -343,15 +347,19 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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compatibility_list, patch),
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parent_dir);
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}
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} else if (is_dir && recursion > 0) {
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} else if (is_dir) {
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watch_list.append(QString::fromStdString(physical_name));
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ScanFileSystem(target, physical_name, recursion - 1, parent_dir);
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}
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return true;
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};
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Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback);
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if (deep_scan) {
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Common::FS::IterateDirEntriesRecursively(dir_path, callback,
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Common::FS::DirEntryFilter::All);
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} else {
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Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File);
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}
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}
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void GameListWorker::run() {
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@@ -376,9 +384,9 @@ void GameListWorker::run() {
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auto* const game_list_dir = new GameListDir(game_dir);
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emit DirEntryReady(game_list_dir);
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
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game_dir.deep_scan ? 256 : 0, game_list_dir);
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game_dir.deep_scan, game_list_dir);
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ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
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game_dir.deep_scan ? 256 : 0, game_list_dir);
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game_dir.deep_scan, game_list_dir);
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}
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}
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