early-access version 2924

This commit is contained in:
pineappleEA
2022-08-30 10:26:34 +02:00
parent ca859712c9
commit 644509666f
30 changed files with 438 additions and 50 deletions
+21 -6
View File
@@ -16,7 +16,7 @@
#include <QUrl>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "network/announce_multiplayer_session.h"
#include "ui_chat_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/chat_room.h"
@@ -122,19 +122,22 @@ public:
static const int UsernameRole = Qt::UserRole + 2;
static const int AvatarUrlRole = Qt::UserRole + 3;
static const int GameNameRole = Qt::UserRole + 4;
static const int GameVersionRole = Qt::UserRole + 5;
PlayerListItem() = default;
explicit PlayerListItem(const std::string& nickname, const std::string& username,
const std::string& avatar_url, const std::string& game_name) {
const std::string& avatar_url,
const AnnounceMultiplayerRoom::GameInfo& game_info) {
setEditable(false);
setData(QString::fromStdString(nickname), NicknameRole);
setData(QString::fromStdString(username), UsernameRole);
setData(QString::fromStdString(avatar_url), AvatarUrlRole);
if (game_name.empty()) {
if (game_info.name.empty()) {
setData(QObject::tr("Not playing a game"), GameNameRole);
} else {
setData(QString::fromStdString(game_name), GameNameRole);
setData(QString::fromStdString(game_info.name), GameNameRole);
}
setData(QString::fromStdString(game_info.version), GameVersionRole);
}
QVariant data(int role) const override {
@@ -149,7 +152,15 @@ public:
} else {
name = QStringLiteral("%1 (%2)").arg(nickname, username);
}
return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
const QString version = data(GameVersionRole).toString();
QString version_string;
if (version.isEmpty()) {
version_string = QString{};
} else {
version_string = QStringLiteral("(%1)").arg(version);
}
return QStringLiteral("%1\n %2 %3")
.arg(name, data(GameNameRole).toString(), version_string);
}
};
@@ -167,6 +178,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
auto font = ui->chat_history->font();
font.setPointSizeF(10);
ui->chat_history->setFont(font);
// register the network structs to use in slots and signals
qRegisterMetaType<Network::ChatEntry>();
qRegisterMetaType<Network::StatusMessageEntry>();
@@ -366,7 +381,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
if (member.nickname.empty())
continue;
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
member.avatar_url, member.game_info.name);
member.avatar_url, member.game_info);
#ifdef ENABLE_WEB_SERVICE
if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
+1 -1
View File
@@ -10,7 +10,7 @@
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "network/announce_multiplayer_session.h"
#include "ui_client_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/client_room.h"
+14 -2
View File
@@ -8,6 +8,7 @@
#include <QString>
#include <QtConcurrent/QtConcurrentRun>
#include "common/settings.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_direct_connect.h"
#include "yuzu/main.h"
@@ -20,9 +21,10 @@
enum class ConnectionType : u8 { TraversalServer, IP };
DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
system.GetRoomNetwork()} {
ui->setupUi(this);
@@ -53,10 +55,20 @@ void DirectConnectWindow::RetranslateUi() {
}
void DirectConnectWindow::Connect() {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
+3 -1
View File
@@ -6,6 +6,7 @@
#include <memory>
#include <QDialog>
#include <QFutureWatcher>
#include "core/core.h"
#include "yuzu/multiplayer/validation.h"
namespace Ui {
@@ -16,7 +17,7 @@ class DirectConnectWindow : public QDialog {
Q_OBJECT
public:
explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr);
~DirectConnectWindow();
void RetranslateUi();
@@ -39,5 +40,6 @@ private:
QFutureWatcher<void>* watcher;
std::unique_ptr<Ui::DirectConnect> ui;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};
+15 -3
View File
@@ -12,7 +12,8 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/announce_multiplayer_session.h"
#include "core/internal_network/network_interface.h"
#include "network/announce_multiplayer_session.h"
#include "ui_host_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/main.h"
@@ -27,10 +28,11 @@
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_)
Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()),
announce_multiplayer_session(session), room_network{room_network_} {
announce_multiplayer_session(session), system{system_}, room_network{
system.GetRoomNetwork()} {
ui->setupUi(this);
// set up validation for all of the fields
@@ -105,6 +107,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
}
void HostRoomWindow::Host() {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
@@ -121,6 +128,11 @@ void HostRoomWindow::Host() {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (auto member = room_network.GetRoomMember().lock()) {
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
+3 -1
View File
@@ -8,6 +8,7 @@
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
#include "core/core.h"
#include "network/network.h"
#include "yuzu/multiplayer/chat_room.h"
#include "yuzu/multiplayer/validation.h"
@@ -35,7 +36,7 @@ class HostRoomWindow : public QDialog {
public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_);
Core::System& system_);
~HostRoomWindow();
/**
@@ -54,6 +55,7 @@ private:
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};
+16 -3
View File
@@ -6,6 +6,7 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_lobby.h"
#include "yuzu/game_list_p.h"
@@ -22,11 +23,11 @@
#endif
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_)
std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()),
announce_multiplayer_session(session), room_network{room_network_} {
announce_multiplayer_session(session), system{system_}, room_network{
system.GetRoomNetwork()} {
ui->setupUi(this);
// setup the watcher for background connections
@@ -114,6 +115,18 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
}
void Lobby::OnJoinRoom(const QModelIndex& source) {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
+4 -2
View File
@@ -9,7 +9,8 @@
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
#include "core/announce_multiplayer_session.h"
#include "core/core.h"
#include "network/announce_multiplayer_session.h"
#include "network/network.h"
#include "yuzu/multiplayer/validation.h"
@@ -30,7 +31,7 @@ class Lobby : public QDialog {
public:
explicit Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_);
Core::System& system_);
~Lobby() override;
/**
@@ -94,6 +95,7 @@ private:
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
QFutureWatcher<void>* watcher;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};
+10
View File
@@ -49,6 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED(
QT_TR_NOOP("You do not have enough permission to perform this action."));
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(
QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and "
"make a selection."));
static bool WarnMessage(const std::string& title, const std::string& text) {
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
@@ -60,6 +63,13 @@ void ErrorManager::ShowError(const ConnectionError& e) {
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
}
bool WarnGameRunning() {
return WarnMessage(
QT_TR_NOOP("Game already running"),
QT_TR_NOOP("Joining a room when the game is already running is discouraged "
"and can cause the room feature not to work correctly.\nProceed anyway?"));
}
bool WarnCloseRoom() {
return WarnMessage(
QT_TR_NOOP("Leave Room"),
+9
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@@ -43,11 +43,20 @@ public:
static const ConnectionError IP_COLLISION;
static const ConnectionError PERMISSION_DENIED;
static const ConnectionError NO_SUCH_USER;
static const ConnectionError NO_INTERFACE_SELECTED;
/**
* Shows a standard QMessageBox with a error message
*/
static void ShowError(const ConnectionError& e);
};
/**
* Show a standard QMessageBox with a warning message about joining a room when
* the game is already running
* return true if the user wants to close the network connection
*/
bool WarnGameRunning();
/**
* Show a standard QMessageBox with a warning message about leaving the room
* return true if the user wants to close the network connection
+5 -7
View File
@@ -19,10 +19,9 @@
#include "yuzu/util/clickable_label.h"
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
QAction* leave_room_, QAction* show_room_,
Network::RoomNetwork& room_network_)
QAction* leave_room_, QAction* show_room_, Core::System& system_)
: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
show_room(show_room_), room_network{room_network_} {
show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} {
if (auto member = room_network.GetRoomMember().lock()) {
// register the network structs to use in slots and signals
state_callback_handle = member->BindOnStateChanged(
@@ -208,15 +207,14 @@ static void BringWidgetToFront(QWidget* widget) {
void MultiplayerState::OnViewLobby() {
if (lobby == nullptr) {
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
}
BringWidgetToFront(lobby);
}
void MultiplayerState::OnCreateRoom() {
if (host_room == nullptr) {
host_room =
new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
}
BringWidgetToFront(host_room);
}
@@ -279,7 +277,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
void MultiplayerState::OnDirectConnectToRoom() {
if (direct_connect == nullptr) {
direct_connect = new DirectConnectWindow(room_network, this);
direct_connect = new DirectConnectWindow(system, this);
}
BringWidgetToFront(direct_connect);
}
+4 -2
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@@ -4,7 +4,8 @@
#pragma once
#include <QWidget>
#include "core/announce_multiplayer_session.h"
#include "core/core.h"
#include "network/announce_multiplayer_session.h"
#include "network/network.h"
class QStandardItemModel;
@@ -19,7 +20,7 @@ class MultiplayerState : public QWidget {
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room, Network::RoomNetwork& room_network_);
QAction* show_room, Core::System& system_);
~MultiplayerState();
/**
@@ -86,6 +87,7 @@ private:
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
bool show_notification = false;
Core::System& system;
Network::RoomNetwork& room_network;
};