early-access version 1277
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@@ -535,7 +535,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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// This emulates a delay between disconnecting and reconnecting controllers as some games
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// do not respond to a change in controller type if it was instantaneous.
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(20ms);
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std::this_thread::sleep_for(60ms);
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UpdateController(controller_type, player_index, player_connected);
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}
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