early-access version 3682
This commit is contained in:
@@ -761,7 +761,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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ReadGlobalSetting(Settings::values.enable_compute_pipelines);
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ReadGlobalSetting(Settings::values.use_video_framerate);
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ReadGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
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ReadGlobalSetting(Settings::values.barrier_feedback_loops);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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@@ -1418,7 +1418,7 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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WriteGlobalSetting(Settings::values.enable_compute_pipelines);
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WriteGlobalSetting(Settings::values.use_video_framerate);
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WriteGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
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WriteGlobalSetting(Settings::values.barrier_feedback_loops);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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@@ -31,7 +31,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
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ui->use_aggressive_anisotropic_filtering->setEnabled(runtime_lock);
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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@@ -44,8 +43,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->enable_compute_pipelines_checkbox->setChecked(
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Settings::values.enable_compute_pipelines.GetValue());
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ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
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ui->use_aggressive_anisotropic_filtering->setChecked(
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Settings::values.use_aggressive_anisotropic_filtering.GetValue());
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ui->barrier_feedback_loops_checkbox->setChecked(
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Settings::values.barrier_feedback_loops.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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@@ -97,9 +96,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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enable_compute_pipelines);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
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ui->use_video_framerate_checkbox, use_video_framerate);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_aggressive_anisotropic_filtering,
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ui->use_aggressive_anisotropic_filtering,
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use_aggressive_anisotropic_filtering);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
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ui->barrier_feedback_loops_checkbox,
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barrier_feedback_loops);
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@@ -136,8 +135,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.enable_compute_pipelines.UsingGlobal());
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ui->use_video_framerate_checkbox->setEnabled(
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Settings::values.use_video_framerate.UsingGlobal());
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ui->use_aggressive_anisotropic_filtering->setEnabled(
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Settings::values.use_aggressive_anisotropic_filtering.UsingGlobal());
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ui->barrier_feedback_loops_checkbox->setEnabled(
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Settings::values.barrier_feedback_loops.UsingGlobal());
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return;
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}
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@@ -165,9 +164,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
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Settings::values.use_video_framerate,
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use_video_framerate);
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ConfigurationShared::SetColoredTristate(ui->use_aggressive_anisotropic_filtering,
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Settings::values.use_aggressive_anisotropic_filtering,
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use_aggressive_anisotropic_filtering);
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ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
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Settings::values.barrier_feedback_loops,
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barrier_feedback_loops);
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@@ -48,7 +48,7 @@ private:
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ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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ConfigurationShared::CheckState enable_compute_pipelines;
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ConfigurationShared::CheckState use_video_framerate;
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ConfigurationShared::CheckState use_aggressive_anisotropic_filtering;
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ConfigurationShared::CheckState barrier_feedback_loops;
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const Core::System& system;
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};
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@@ -201,6 +201,16 @@ Compute pipelines are always enabled on all other drivers.</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
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<property name="toolTip">
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<string>Improves rendering of transparency effects in specific games.</string>
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</property>
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<property name="text">
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<string>Barrier feedback loops</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="af_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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@@ -260,19 +270,6 @@ Compute pipelines are always enabled on all other drivers.</string>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_aggressive_anisotropic_filtering">
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<property name="toolTip">
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<string>Enable this option for a more aggressive approach to applying Anisotropic Filtering to textures.
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By toggling this, Anisotropic Filtering is added to textures with both nearest and linear mipmapping modes.
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This may result in improved visual quality for a wider range of textures, but can also introduce artifacts in
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some titles.</string>
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</property>
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<property name="text">
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<string>Apply Anisotropic Filtering for all mipmap modes</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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