another try
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@@ -1,19 +1,19 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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namespace Shader::Backend::GLSL {
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void EmitBarrier(EmitContext& ctx) {
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ctx.Add("barrier();");
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}
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void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
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ctx.Add("groupMemoryBarrier();");
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}
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void EmitDeviceMemoryBarrier(EmitContext& ctx) {
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ctx.Add("memoryBarrier();");
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}
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} // namespace Shader::Backend::GLSL
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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namespace Shader::Backend::GLSL {
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void EmitBarrier(EmitContext& ctx) {
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ctx.Add("barrier();");
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}
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void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
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ctx.Add("groupMemoryBarrier();");
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}
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void EmitDeviceMemoryBarrier(EmitContext& ctx) {
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ctx.Add("memoryBarrier();");
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}
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} // namespace Shader::Backend::GLSL
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