early-access version 1869

This commit is contained in:
pineappleEA
2021-07-11 22:43:19 +02:00
parent 2c7191ed4b
commit c28ecd0f43
30 changed files with 272 additions and 171 deletions
-2
View File
@@ -839,7 +839,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.disable_fps_limit);
ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
@@ -1371,7 +1370,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.use_vsync);
WriteGlobalSetting(Settings::values.disable_fps_limit);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
@@ -27,7 +27,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@@ -57,8 +56,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
ui->disable_fps_limit, disable_fps_limit);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders,
use_asynchronous_shaders);
@@ -99,7 +96,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
@@ -111,8 +107,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
}
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
Settings::values.disable_fps_limit, disable_fps_limit);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders);
@@ -35,7 +35,6 @@ private:
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState disable_fps_limit;
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_caches_gc;
@@ -76,24 +76,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="disable_fps_limit">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>
&lt;html&gt;&lt;head/&gt;&lt;body&gt;
&lt;p&gt;Presents guest frames as they become available, disabling the FPS limit in most titles.&lt;/p&gt;
&lt;p&gt;NOTE: Will cause instabilities.&lt;/p&gt;
&lt;/body&gt;&lt;/html&gt;
</string>
</property>
<property name="text">
<string>Disable framerate limit (experimental)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_asynchronous_shaders">
<property name="toolTip">
+17 -5
View File
@@ -404,9 +404,11 @@ void GameList::ValidateEntry(const QModelIndex& item) {
return;
}
const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong();
// Users usually want to run a different game after closing one
search_field->clear();
emit GameChosen(file_path);
emit GameChosen(file_path, title_id);
break;
}
case GameListItemType::AddDir:
@@ -518,9 +520,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove Shader Cache"));
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache"));
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache"));
remove_menu->addSeparator();
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches"));
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
@@ -538,6 +542,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
open_transferable_shader_cache->setVisible(program_id != 0);
remove_update->setVisible(program_id != 0);
remove_dlc->setVisible(program_id != 0);
remove_gl_shader_cache->setVisible(program_id != 0);
remove_vk_shader_cache->setVisible(program_id != 0);
remove_shader_cache->setVisible(program_id != 0);
remove_all_content->setVisible(program_id != 0);
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
@@ -548,10 +554,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(start_game, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, StartGameType::Normal);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal);
});
connect(start_game_global, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, StartGameType::Global);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global);
});
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
@@ -567,8 +573,14 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(remove_dlc, &QAction::triggered, [this, program_id]() {
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
});
connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path);
});
connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path);
});
connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path);
emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path);
});
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
+6 -3
View File
@@ -41,7 +41,9 @@ enum class GameListOpenTarget {
};
enum class GameListRemoveTarget {
ShaderCache,
GlShaderCache,
VkShaderCache,
AllShaderCache,
CustomConfiguration,
};
@@ -88,8 +90,9 @@ public:
static const QStringList supported_file_extensions;
signals:
void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
void GameChosen(const QString& game_path);
void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
StartGameType type);
void GameChosen(const QString& game_path, const u64 title_id = 0);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
+35 -9
View File
@@ -336,18 +336,44 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
}
} else {
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::vector<u64> program_ids;
loader->ReadProgramIds(program_ids);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
for (const auto id : program_ids) {
loader = Loader::GetLoader(system, file, id);
if (!loader) {
continue;
}
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
compatibility_list, patch),
parent_dir);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, id,
compatibility_list, patch),
parent_dir);
}
} else {
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader,
program_id, compatibility_list, patch),
parent_dir);
}
}
} else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));
+65 -21
View File
@@ -1208,7 +1208,7 @@ void GMainWindow::AllowOSSleep() {
#endif
}
bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
@@ -1231,7 +1231,7 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
});
const Core::System::ResultStatus result{
system.Load(*render_window, filename.toStdString(), program_index)};
system.Load(*render_window, filename.toStdString(), program_id, program_index)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
@@ -1318,7 +1318,8 @@ void GMainWindow::SelectAndSetCurrentUser() {
Settings::values.current_user = dialog.GetIndex();
}
void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
StartGameType type) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
@@ -1328,7 +1329,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
auto& system = Core::System::GetInstance();
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(system, v_file, program_index);
const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
@@ -1342,6 +1343,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
ConfigureVibration::SetAllVibrationDevices();
// Disable fps limit toggle when booting a new title
Settings::values.disable_fps_limit.SetValue(false);
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
@@ -1353,7 +1357,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
SelectAndSetCurrentUser();
}
if (!LoadROM(filename, program_index))
if (!LoadROM(filename, program_id, program_index))
return;
// Create and start the emulation thread
@@ -1526,8 +1530,8 @@ void GMainWindow::UpdateRecentFiles() {
ui.menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
BootGame(game_path, program_id);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
@@ -1632,9 +1636,9 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
if (!Common::FS::Exists(shader_cache_folder_path)) {
if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
tr("Filed to create the shader cache directory for this title."));
return;
}
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
@@ -1782,8 +1786,12 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
const std::string& game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::ShaderCache:
return tr("Delete Transferable Shader Cache?");
case GameListRemoveTarget::GlShaderCache:
return tr("Delete OpenGL Transferable Shader Cache?");
case GameListRemoveTarget::VkShaderCache:
return tr("Delete Vulkan Transferable Shader Cache?");
case GameListRemoveTarget::AllShaderCache:
return tr("Delete All Transferable Shader Caches?");
case GameListRemoveTarget::CustomConfiguration:
return tr("Remove Custom Game Configuration?");
default:
@@ -1797,8 +1805,12 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
}
switch (target) {
case GameListRemoveTarget::ShaderCache:
RemoveTransferableShaderCache(program_id);
case GameListRemoveTarget::GlShaderCache:
case GameListRemoveTarget::VkShaderCache:
RemoveTransferableShaderCache(program_id, target);
break;
case GameListRemoveTarget::AllShaderCache:
RemoveAllTransferableShaderCaches(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id, game_path);
@@ -1806,18 +1818,27 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
}
}
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
const auto target_file_name = [target] {
switch (target) {
case GameListRemoveTarget::GlShaderCache:
return "opengl.bin";
case GameListRemoveTarget::VkShaderCache:
return "vulkan.bin";
default:
return "";
}
}();
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto transferable_shader_cache_file_path =
shader_cache_dir / "opengl" / "transferable" / fmt::format("{:016X}.bin", program_id);
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
const auto target_file = shader_cache_folder_path / target_file_name;
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
if (!Common::FS::Exists(target_file)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveFile(transferable_shader_cache_file_path)) {
if (Common::FS::RemoveFile(target_file)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader cache."));
} else {
@@ -1826,6 +1847,24 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
}
void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
if (!Common::FS::Exists(program_shader_cache_dir)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader caches."));
} else {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
tr("Failed to remove the transferable shader cache directory."));
}
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
const auto config_file_name =
@@ -2408,7 +2447,7 @@ void GMainWindow::OnLoadComplete() {
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
BootGame(last_filename_booted, program_index);
BootGame(last_filename_booted, 0, program_index);
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
@@ -2876,7 +2915,12 @@ void GMainWindow::UpdateStatusBar() {
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
if (Settings::values.disable_fps_limit) {
game_fps_label->setText(
tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0));
} else {
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
}
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
+5 -4
View File
@@ -186,8 +186,8 @@ private:
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename, std::size_t program_index);
void BootGame(const QString& filename, std::size_t program_index = 0,
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
StartGameType with_config = StartGameType::Normal);
void ShutdownGame();
@@ -238,7 +238,7 @@ private slots:
void OnOpenQuickstartGuide();
void OnOpenFAQ();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListLoadFile(QString game_path, u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
@@ -282,7 +282,8 @@ private:
void RemoveBaseContent(u64 program_id, const QString& entry_type);
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
void RemoveTransferableShaderCache(u64 program_id);
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
InstallResult InstallNSPXCI(const QString& filename);