early-access version 1869
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@@ -839,7 +839,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.use_nvdec_emulation);
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ReadGlobalSetting(Settings::values.accelerate_astc);
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ReadGlobalSetting(Settings::values.use_vsync);
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ReadGlobalSetting(Settings::values.disable_fps_limit);
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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@@ -1371,7 +1370,6 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.use_nvdec_emulation);
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WriteGlobalSetting(Settings::values.accelerate_astc);
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WriteGlobalSetting(Settings::values.use_vsync);
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WriteGlobalSetting(Settings::values.disable_fps_limit);
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WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
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static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
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static_cast<u32>(Settings::values.shader_backend.GetDefault()),
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@@ -27,7 +27,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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@@ -57,8 +56,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ui->anisotropic_filtering_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
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ui->disable_fps_limit, disable_fps_limit);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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ui->use_asynchronous_shaders,
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use_asynchronous_shaders);
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@@ -99,7 +96,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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@@ -111,8 +107,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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}
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ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
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ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
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Settings::values.disable_fps_limit, disable_fps_limit);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
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Settings::values.use_asynchronous_shaders,
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use_asynchronous_shaders);
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@@ -35,7 +35,6 @@ private:
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std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
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ConfigurationShared::CheckState use_vsync;
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ConfigurationShared::CheckState disable_fps_limit;
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_caches_gc;
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@@ -76,24 +76,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="disable_fps_limit">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>
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<html><head/><body>
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<p>Presents guest frames as they become available, disabling the FPS limit in most titles.</p>
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<p>NOTE: Will cause instabilities.</p>
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</body></html>
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</string>
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</property>
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<property name="text">
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<string>Disable framerate limit (experimental)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_asynchronous_shaders">
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<property name="toolTip">
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