early-access version 1869

This commit is contained in:
pineappleEA
2021-07-11 22:43:19 +02:00
parent 2c7191ed4b
commit c28ecd0f43
30 changed files with 272 additions and 171 deletions
-2
View File
@@ -839,7 +839,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.disable_fps_limit);
ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
@@ -1371,7 +1370,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.use_vsync);
WriteGlobalSetting(Settings::values.disable_fps_limit);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
@@ -27,7 +27,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@@ -57,8 +56,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
ui->disable_fps_limit, disable_fps_limit);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders,
use_asynchronous_shaders);
@@ -99,7 +96,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
@@ -111,8 +107,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
}
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
Settings::values.disable_fps_limit, disable_fps_limit);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders);
@@ -35,7 +35,6 @@ private:
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState disable_fps_limit;
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_caches_gc;
@@ -76,24 +76,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="disable_fps_limit">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>
&lt;html&gt;&lt;head/&gt;&lt;body&gt;
&lt;p&gt;Presents guest frames as they become available, disabling the FPS limit in most titles.&lt;/p&gt;
&lt;p&gt;NOTE: Will cause instabilities.&lt;/p&gt;
&lt;/body&gt;&lt;/html&gt;
</string>
</property>
<property name="text">
<string>Disable framerate limit (experimental)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_asynchronous_shaders">
<property name="toolTip">