early-access version 3949

This commit is contained in:
pineappleEA
2023-10-26 01:19:00 +02:00
parent e1e4fc0bdc
commit c50160452e
16 changed files with 11045 additions and 91 deletions
+1
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@@ -291,6 +291,7 @@ find_package(lz4 REQUIRED)
find_package(nlohmann_json 3.8 REQUIRED) find_package(nlohmann_json 3.8 REQUIRED)
find_package(Opus 1.3 MODULE) find_package(Opus 1.3 MODULE)
find_package(RenderDoc MODULE) find_package(RenderDoc MODULE)
find_package(stb MODULE)
find_package(VulkanMemoryAllocator CONFIG) find_package(VulkanMemoryAllocator CONFIG)
find_package(ZLIB 1.2 REQUIRED) find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED) find_package(zstd 1.5 REQUIRED)
+31
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@@ -0,0 +1,31 @@
# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
find_path(stb_image_INCLUDE_DIR stb_image.h PATH_SUFFIXES stb)
find_path(stb_image_resize_INCLUDE_DIR stb_image_resize.h PATH_SUFFIXES stb)
find_path(stb_image_write_INCLUDE_DIR stb_image_write.h PATH_SUFFIXES stb)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(stb
REQUIRED_VARS
stb_image_INCLUDE_DIR
stb_image_resize_INCLUDE_DIR
stb_image_write_INCLUDE_DIR
)
if (stb_FOUND AND NOT TARGET stb::headers)
add_library(stb::headers INTERFACE IMPORTED)
set_property(TARGET stb::headers PROPERTY
INTERFACE_INCLUDE_DIRECTORIES
"${stb_image_INCLUDE_DIR}"
"${stb_image_resize_INCLUDE_DIR}"
"${stb_image_write_INCLUDE_DIR}"
)
endif()
mark_as_advanced(
stb_image_INCLUDE_DIR
stb_image_resize_INCLUDE_DIR
stb_image_write_INCLUDE_DIR
)
+1 -1
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@@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3948. This is the source code for early-access 3949.
## Legal Notice ## Legal Notice
+9 -1
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@@ -134,6 +134,10 @@ endif()
# Opus # Opus
if (NOT TARGET Opus::opus) if (NOT TARGET Opus::opus)
set(OPUS_BUILD_TESTING OFF)
set(OPUS_BUILD_PROGRAMS OFF)
set(OPUS_INSTALL_PKG_CONFIG_MODULE OFF)
set(OPUS_INSTALL_CMAKE_CONFIG_MODULE OFF)
add_subdirectory(opus) add_subdirectory(opus)
endif() endif()
@@ -168,9 +172,13 @@ if (NOT TARGET LLVM::Demangle)
add_library(LLVM::Demangle ALIAS demangle) add_library(LLVM::Demangle ALIAS demangle)
endif() endif()
add_library(stb stb/stb_dxt.cpp stb/stb_image.cpp stb/stb_image_resize.cpp stb/stb_image_write.cpp) add_library(stb stb/stb_dxt.cpp)
target_include_directories(stb PUBLIC ./stb) target_include_directories(stb PUBLIC ./stb)
if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
add_library(bc_decoder bc_decoder/bc_decoder.cpp) add_library(bc_decoder bc_decoder/bc_decoder.cpp)
target_include_directories(bc_decoder PUBLIC ./bc_decoder) target_include_directories(bc_decoder PUBLIC ./bc_decoder)
-7
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@@ -49,11 +49,6 @@ if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
set(LIBUSB_INCLUDE_DIRS "${LIBUSB_SRC_DIR}/libusb" CACHE PATH "libusb headers path" FORCE) set(LIBUSB_INCLUDE_DIRS "${LIBUSB_SRC_DIR}/libusb" CACHE PATH "libusb headers path" FORCE)
# MINGW: causes "externals/libusb/libusb/libusb/os/windows_winusb.c:1427:2: error: conversion to non-scalar type requested", so cannot statically link it for now.
if (NOT MINGW)
set(LIBUSB_CFLAGS "-DGUID_DEVINTERFACE_USB_DEVICE=\\(GUID\\){0xA5DCBF10,0x6530,0x11D2,{0x90,0x1F,0x00,0xC0,0x4F,0xB9,0x51,0xED}}")
endif()
make_directory("${LIBUSB_PREFIX}") make_directory("${LIBUSB_PREFIX}")
add_custom_command( add_custom_command(
@@ -146,8 +141,6 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_include_directories(usb BEFORE PRIVATE libusb/msvc) target_include_directories(usb BEFORE PRIVATE libusb/msvc)
endif() endif()
# Works around other libraries providing their own definition of USB GUIDs (e.g. SDL2)
target_compile_definitions(usb PRIVATE "-DGUID_DEVINTERFACE_USB_DEVICE=(GUID){ 0xA5DCBF10, 0x6530, 0x11D2, {0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED}}")
else() else()
target_include_directories(usb target_include_directories(usb
# turns out other projects also have "config.h", so make sure the # turns out other projects also have "config.h", so make sure the
+7218 -3
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+2211 -3
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+5 -1
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@@ -120,6 +120,8 @@ add_library(common STATIC
socket_types.h socket_types.h
spin_lock.cpp spin_lock.cpp
spin_lock.h spin_lock.h
stb.cpp
stb.h
steady_clock.cpp steady_clock.cpp
steady_clock.h steady_clock.h
stream.cpp stream.cpp
@@ -208,6 +210,8 @@ if (MSVC)
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data /we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4800 # Implicit conversion from 'type' to bool. Possible information loss /we4800 # Implicit conversion from 'type' to bool. Possible information loss
) )
else()
set_source_files_properties(stb.cpp PROPERTIES COMPILE_OPTIONS "-Wno-implicit-fallthrough;-Wno-missing-declarations;-Wno-missing-field-initializers")
endif() endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
@@ -223,7 +227,7 @@ endif()
create_target_directory_groups(common) create_target_directory_groups(common)
target_link_libraries(common PUBLIC Boost::context Boost::headers fmt::fmt microprofile Threads::Threads) target_link_libraries(common PUBLIC Boost::context Boost::headers fmt::fmt microprofile stb::headers Threads::Threads)
target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd LLVM::Demangle) target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd LLVM::Demangle)
if (ANDROID) if (ANDROID)
+8
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@@ -0,0 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "common/stb.h"
+8
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@@ -0,0 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <stb_image.h>
#include <stb_image_resize.h>
#include <stb_image_write.h>
+10 -10
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@@ -2,13 +2,11 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <sstream> #include <sstream>
#include <stb_image.h>
#include <stb_image_resize.h>
#include <stb_image_write.h>
#include "common/fs/file.h" #include "common/fs/file.h"
#include "common/fs/path_util.h" #include "common/fs/path_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/stb.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/service/caps/caps_manager.h" #include "core/hle/service/caps/caps_manager.h"
#include "core/hle/service/caps/caps_result.h" #include "core/hle/service/caps/caps_result.h"
@@ -409,6 +407,12 @@ Result AlbumManager::LoadImage(std::span<u8> out_image, const std::filesystem::p
return ResultSuccess; return ResultSuccess;
} }
static void PNGToMemory(void* context, void* png, int len) {
std::vector<u8>* png_image = static_cast<std::vector<u8>*>(context);
png_image->reserve(len);
std::memcpy(png_image->data(), png, len);
}
Result AlbumManager::SaveImage(ApplicationAlbumEntry& out_entry, std::span<const u8> image, Result AlbumManager::SaveImage(ApplicationAlbumEntry& out_entry, std::span<const u8> image,
u64 title_id, const AlbumFileDateTime& date) const { u64 title_id, const AlbumFileDateTime& date) const {
const auto screenshot_path = const auto screenshot_path =
@@ -422,16 +426,12 @@ Result AlbumManager::SaveImage(ApplicationAlbumEntry& out_entry, std::span<const
const Common::FS::IOFile db_file{file_path, Common::FS::FileAccessMode::Write, const Common::FS::IOFile db_file{file_path, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile}; Common::FS::FileType::BinaryFile};
s32 len; std::vector<u8> png_image;
const u8* png = stbi_write_png_to_mem(image.data(), 0, 1280, 720, STBI_rgb_alpha, &len); if (!stbi_write_png_to_func(PNGToMemory, &png_image, 1280, 720, STBI_rgb_alpha, image.data(),
0)) {
if (!png) {
return ResultFileCountLimit; return ResultFileCountLimit;
} }
std::vector<u8> png_image(len);
std::memcpy(png_image.data(), png, len);
if (db_file.Write(png_image) != png_image.size()) { if (db_file.Write(png_image) != png_image.size()) {
return ResultFileCountLimit; return ResultFileCountLimit;
} }
+11 -15
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@@ -380,7 +380,6 @@ void GameList::UnloadController() {
GameList::~GameList() { GameList::~GameList() {
UnloadController(); UnloadController();
emit ShouldCancelWorker();
} }
void GameList::SetFilterFocus() { void GameList::SetFilterFocus() {
@@ -397,6 +396,10 @@ void GameList::ClearFilter() {
search_field->clear(); search_field->clear();
} }
void GameList::WorkerEvent() {
current_worker->ProcessEvents(this);
}
void GameList::AddDirEntry(GameListDir* entry_items) { void GameList::AddDirEntry(GameListDir* entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items); item_model->invisibleRootItem()->appendRow(entry_items);
tree_view->setExpanded( tree_view->setExpanded(
@@ -826,28 +829,21 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size); tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time); tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
// Before deleting rows, cancel the worker so that it is not using them // Cancel any existing worker.
emit ShouldCancelWorker(); current_worker.reset();
// Delete any rows that might already exist if we're repopulating // Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount()); item_model->removeRows(0, item_model->rowCount());
search_field->clear(); search_field->clear();
GameListWorker* worker = current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system); play_time_manager, system);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); // Get events from the worker as data becomes available
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry, connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent,
Qt::QueuedConnection); Qt::QueuedConnection);
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
Qt::QueuedConnection);
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
// cancel without delay.
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
Qt::DirectConnection);
QThreadPool::globalInstance()->start(worker); QThreadPool::globalInstance()->start(current_worker.get());
current_worker = std::move(worker);
} }
void GameList::SaveInterfaceLayout() { void GameList::SaveInterfaceLayout() {
+7 -3
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@@ -109,7 +109,6 @@ signals:
void BootGame(const QString& game_path, u64 program_id, std::size_t program_index, void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
StartGameType type, AmLaunchType launch_type); StartGameType type, AmLaunchType launch_type);
void GameChosen(const QString& game_path, const u64 title_id = 0); void GameChosen(const QString& game_path, const u64 title_id = 0);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target, void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path); const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id); void OpenTransferableShaderCacheRequested(u64 program_id);
@@ -138,11 +137,16 @@ private slots:
void OnUpdateThemedIcons(); void OnUpdateThemedIcons();
private: private:
friend class GameListWorker;
void WorkerEvent();
void AddDirEntry(GameListDir* entry_items); void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent); void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void ValidateEntry(const QModelIndex& item);
void DonePopulating(const QStringList& watch_list); void DonePopulating(const QStringList& watch_list);
private:
void ValidateEntry(const QModelIndex& item);
void RefreshGameDirectory(); void RefreshGameDirectory();
void ToggleFavorite(u64 program_id); void ToggleFavorite(u64 program_id);
@@ -165,7 +169,7 @@ private:
QVBoxLayout* layout = nullptr; QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr; QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr; QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr; std::unique_ptr<GameListWorker> current_worker;
QFileSystemWatcher* watcher = nullptr; QFileSystemWatcher* watcher = nullptr;
ControllerNavigation* controller_navigation = nullptr; ControllerNavigation* controller_navigation = nullptr;
CompatibilityList compatibility_list; CompatibilityList compatibility_list;
+75 -27
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@@ -233,10 +233,53 @@ GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
const PlayTime::PlayTimeManager& play_time_manager_, const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_) Core::System& system_)
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_}, : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
compatibility_list{compatibility_list_}, compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_}, system{
play_time_manager{play_time_manager_}, system{system_} {} system_} {
// We want the game list to manage our lifetime.
setAutoDelete(false);
}
GameListWorker::~GameListWorker() = default; GameListWorker::~GameListWorker() {
this->disconnect();
stop_requested.store(true);
processing_completed.Wait();
}
void GameListWorker::ProcessEvents(GameList* game_list) {
while (true) {
std::function<void(GameList*)> func;
{
// Lock queue to protect concurrent modification.
std::scoped_lock lk(lock);
// If we can't pop a function, return.
if (queued_events.empty()) {
return;
}
// Pop a function.
func = std::move(queued_events.back());
queued_events.pop_back();
}
// Run the function.
func(game_list);
}
}
template <typename F>
void GameListWorker::RecordEvent(F&& func) {
{
// Lock queue to protect concurrent modification.
std::scoped_lock lk(lock);
// Add the function into the front of the queue.
queued_events.emplace_front(std::move(func));
}
// Data now available.
emit DataAvailable();
}
void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
using namespace FileSys; using namespace FileSys;
@@ -284,9 +327,9 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
GetMetadataFromControlNCA(patch, *control, icon, name); GetMetadataFromControlNCA(patch, *control, icon, name);
} }
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader, auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, compatibility_list, play_time_manager, patch), program_id, compatibility_list, play_time_manager, patch);
parent_dir); RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
} }
} }
@@ -360,11 +403,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{id, system.GetFileSystemController(), const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()}; system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, auto entry = MakeGameListEntry(
Common::FS::GetSize(physical_name), icon, physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
*loader, id, compatibility_list, id, compatibility_list, play_time_manager, patch);
play_time_manager, patch),
parent_dir); RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
} }
} else { } else {
std::vector<u8> icon; std::vector<u8> icon;
@@ -376,11 +420,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(), const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()}; system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, auto entry = MakeGameListEntry(
Common::FS::GetSize(physical_name), icon, physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
*loader, program_id, compatibility_list, program_id, compatibility_list, play_time_manager, patch);
play_time_manager, patch),
parent_dir); RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
} }
} }
} else if (is_dir) { } else if (is_dir) {
@@ -399,25 +444,34 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
} }
void GameListWorker::run() { void GameListWorker::run() {
watch_list.clear();
provider->ClearAllEntries(); provider->ClearAllEntries();
const auto DirEntryReady = [&](GameListDir* game_list_dir) {
RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
};
for (UISettings::GameDir& game_dir : game_dirs) { for (UISettings::GameDir& game_dir : game_dirs) {
if (stop_requested) {
break;
}
if (game_dir.path == QStringLiteral("SDMC")) { if (game_dir.path == QStringLiteral("SDMC")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
emit DirEntryReady(game_list_dir); DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == QStringLiteral("UserNAND")) { } else if (game_dir.path == QStringLiteral("UserNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
emit DirEntryReady(game_list_dir); DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == QStringLiteral("SysNAND")) { } else if (game_dir.path == QStringLiteral("SysNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
emit DirEntryReady(game_list_dir); DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else { } else {
watch_list.append(game_dir.path); watch_list.append(game_dir.path);
auto* const game_list_dir = new GameListDir(game_dir); auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady(game_list_dir); DirEntryReady(game_list_dir);
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
game_dir.deep_scan, game_list_dir); game_dir.deep_scan, game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
@@ -425,12 +479,6 @@ void GameListWorker::run() {
} }
} }
emit Finished(watch_list); RecordEvent([=](GameList* game_list) { game_list->DonePopulating(watch_list); });
processing_completed.Set(); processing_completed.Set();
} }
void GameListWorker::Cancel() {
this->disconnect();
stop_requested.store(true);
processing_completed.Wait();
}
+19 -16
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@@ -4,6 +4,7 @@
#pragma once #pragma once
#include <atomic> #include <atomic>
#include <deque>
#include <memory> #include <memory>
#include <string> #include <string>
@@ -20,6 +21,7 @@ namespace Core {
class System; class System;
} }
class GameList;
class QStandardItem; class QStandardItem;
namespace FileSys { namespace FileSys {
@@ -46,24 +48,22 @@ public:
/// Starts the processing of directory tree information. /// Starts the processing of directory tree information.
void run() override; void run() override;
/// Tells the worker that it should no longer continue processing. Thread-safe. public:
void Cancel(); /**
* Synchronously processes any events queued by the worker.
*
* AddDirEntry is called on the game list for every discovered directory.
* AddEntry is called on the game list for every discovered program.
* DonePopulating is called on the game list when processing completes.
*/
void ProcessEvents(GameList* game_list);
signals: signals:
/** void DataAvailable();
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
* to be added to the game list.
* @param entry_items a list with `QStandardItem`s that make up the columns of the new
* entry.
*/
void DirEntryReady(GameListDir* entry_items);
void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
/** private:
* After the worker has traversed the game directory looking for entries, this signal is template <typename F>
* emitted with a list of folders that should be watched for changes as well. void RecordEvent(F&& func);
*/
void Finished(QStringList watch_list);
private: private:
void AddTitlesToGameList(GameListDir* parent_dir); void AddTitlesToGameList(GameListDir* parent_dir);
@@ -84,8 +84,11 @@ private:
QStringList watch_list; QStringList watch_list;
Common::Event processing_completed; std::mutex lock;
std::condition_variable cv;
std::deque<std::function<void(GameList*)>> queued_events;
std::atomic_bool stop_requested = false; std::atomic_bool stop_requested = false;
Common::Event processing_completed;
Core::System& system; Core::System& system;
}; };