early-access version 3305

This commit is contained in:
pineappleEA
2023-01-10 22:47:47 +01:00
parent 558ae3ccbe
commit d1f91fffe7
5 changed files with 50 additions and 15 deletions
+17 -2
View File
@@ -96,9 +96,9 @@ void EmuThread::run() {
m_is_running.store(false);
m_is_running.notify_all();
emit DebugModeEntered();
EmulationPaused(lk);
Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; });
emit DebugModeLeft();
EmulationResumed(lk);
}
}
@@ -111,6 +111,21 @@ void EmuThread::run() {
#endif
}
// Unlock while emitting signals so that the main thread can
// continue pumping events.
void EmuThread::EmulationPaused(std::unique_lock<std::mutex>& lk) {
lk.unlock();
emit DebugModeEntered();
lk.lock();
}
void EmuThread::EmulationResumed(std::unique_lock<std::mutex>& lk) {
lk.unlock();
emit DebugModeLeft();
lk.lock();
}
#ifdef HAS_OPENGL
class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
public:
+4
View File
@@ -91,6 +91,10 @@ public:
m_stop_source.request_stop();
}
private:
void EmulationPaused(std::unique_lock<std::mutex>& lk);
void EmulationResumed(std::unique_lock<std::mutex>& lk);
private:
Core::System& m_system;
@@ -22,6 +22,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
@@ -40,12 +41,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
Settings::values.max_anisotropy.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock,
&Settings::values.renderer_force_max_clock);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy);
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
!Settings::values.gpu_accuracy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->renderer_force_max_clock,
!Settings::values.renderer_force_max_clock.UsingGlobal());
ConfigurationShared::SetHighlight(ui->af_label,
!Settings::values.max_anisotropy.UsingGlobal());
}