early-access version 3305
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@@ -96,9 +96,9 @@ void EmuThread::run() {
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m_is_running.store(false);
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m_is_running.notify_all();
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emit DebugModeEntered();
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EmulationPaused(lk);
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Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; });
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emit DebugModeLeft();
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EmulationResumed(lk);
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}
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}
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@@ -111,6 +111,21 @@ void EmuThread::run() {
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#endif
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}
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// Unlock while emitting signals so that the main thread can
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// continue pumping events.
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void EmuThread::EmulationPaused(std::unique_lock<std::mutex>& lk) {
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lk.unlock();
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emit DebugModeEntered();
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lk.lock();
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}
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void EmuThread::EmulationResumed(std::unique_lock<std::mutex>& lk) {
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lk.unlock();
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emit DebugModeLeft();
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lk.lock();
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}
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#ifdef HAS_OPENGL
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class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
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public:
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@@ -91,6 +91,10 @@ public:
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m_stop_source.request_stop();
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}
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private:
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void EmulationPaused(std::unique_lock<std::mutex>& lk);
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void EmulationResumed(std::unique_lock<std::mutex>& lk);
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private:
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Core::System& m_system;
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@@ -22,6 +22,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !system.IsPoweredOn();
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ui->use_vsync->setEnabled(runtime_lock);
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ui->renderer_force_max_clock->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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@@ -40,12 +41,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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Settings::values.max_anisotropy.GetValue());
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} else {
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ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
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ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock,
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&Settings::values.renderer_force_max_clock);
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ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
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&Settings::values.max_anisotropy);
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ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
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!Settings::values.gpu_accuracy.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->renderer_force_max_clock,
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!Settings::values.renderer_force_max_clock.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->af_label,
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!Settings::values.max_anisotropy.UsingGlobal());
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}
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