early-access version 4012

This commit is contained in:
pineappleEA
2023-12-09 04:30:43 +01:00
parent 0ed30f380a
commit ec2356b0cc
25 changed files with 1066 additions and 134 deletions
+223 -89
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@@ -7,71 +7,39 @@
#include "core/hle/kernel/k_client_session.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_server_session.h"
#include "core/hle/kernel/k_session.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/svc_results.h"
namespace Kernel::Svc {
/// Makes a blocking IPC call to a service.
Result SendSyncRequest(Core::System& system, Handle handle) {
// Get the client session from its handle.
namespace {
Result SendSyncRequestImpl(KernelCore& kernel, uintptr_t message, size_t buffer_size,
Handle session_handle) {
// Get the client session.
KScopedAutoObject session =
GetCurrentProcess(system.Kernel()).GetHandleTable().GetObject<KClientSession>(handle);
GetCurrentProcess(kernel).GetHandleTable().GetObject<KClientSession>(session_handle);
R_UNLESS(session.IsNotNull(), ResultInvalidHandle);
LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}", handle);
// Get the parent, and persist a reference to it until we're done.
KScopedAutoObject parent = session->GetParent();
ASSERT(parent.IsNotNull());
R_RETURN(session->SendSyncRequest());
// Send the request.
R_RETURN(session->SendSyncRequest(message, buffer_size));
}
Result SendSyncRequestWithUserBuffer(Core::System& system, uint64_t message_buffer,
uint64_t message_buffer_size, Handle session_handle) {
UNIMPLEMENTED();
R_THROW(ResultNotImplemented);
}
Result SendAsyncRequestWithUserBuffer(Core::System& system, Handle* out_event_handle,
uint64_t message_buffer, uint64_t message_buffer_size,
Handle session_handle) {
UNIMPLEMENTED();
R_THROW(ResultNotImplemented);
}
Result ReplyAndReceive(Core::System& system, s32* out_index, uint64_t handles_addr, s32 num_handles,
Handle reply_target, s64 timeout_ns) {
// Ensure number of handles is valid.
R_UNLESS(0 <= num_handles && num_handles <= ArgumentHandleCountMax, ResultOutOfRange);
// Get the synchronization context.
auto& kernel = system.Kernel();
auto& handle_table = GetCurrentProcess(kernel).GetHandleTable();
auto objs = GetCurrentThread(kernel).GetSynchronizationObjectBuffer();
auto handles = GetCurrentThread(kernel).GetHandleBuffer();
// Copy user handles.
if (num_handles > 0) {
// Get the handles.
R_UNLESS(GetCurrentMemory(kernel).ReadBlock(handles_addr, handles.data(),
sizeof(Handle) * num_handles),
ResultInvalidPointer);
// Convert the handles to objects.
R_UNLESS(handle_table.GetMultipleObjects<KSynchronizationObject>(
objs.data(), handles.data(), num_handles),
ResultInvalidHandle);
}
// Ensure handles are closed when we're done.
SCOPE_EXIT({
for (auto i = 0; i < num_handles; ++i) {
objs[i]->Close();
}
});
Result ReplyAndReceiveImpl(KernelCore& kernel, int32_t* out_index, uintptr_t message,
size_t buffer_size, KPhysicalAddress message_paddr,
KSynchronizationObject** objs, int32_t num_objects, Handle reply_target,
int64_t timeout_ns) {
// Reply to the target, if one is specified.
if (reply_target != InvalidHandle) {
KScopedAutoObject session = handle_table.GetObject<KServerSession>(reply_target);
KScopedAutoObject session =
GetCurrentProcess(kernel).GetHandleTable().GetObject<KServerSession>(reply_target);
R_UNLESS(session.IsNotNull(), ResultInvalidHandle);
// If we fail to reply, we want to set the output index to -1.
@@ -81,57 +49,223 @@ Result ReplyAndReceive(Core::System& system, s32* out_index, uint64_t handles_ad
// Send the reply.
R_TRY(session->SendReply());
// R_TRY(session->SendReply(message, buffer_size, message_paddr));
}
// Convert the timeout from nanoseconds to ticks.
// NOTE: Nintendo does not use this conversion logic in WaitSynchronization...
s64 timeout;
if (timeout_ns > 0) {
const s64 offset_tick(timeout_ns);
if (offset_tick > 0) {
timeout = kernel.HardwareTimer().GetTick() + offset_tick + 2;
if (timeout <= 0) {
// Receive a message.
{
// Convert the timeout from nanoseconds to ticks.
// NOTE: Nintendo does not use this conversion logic in WaitSynchronization...
s64 timeout;
if (timeout_ns > 0) {
const s64 offset_tick(timeout_ns);
if (offset_tick > 0) {
timeout = kernel.HardwareTimer().GetTick() + offset_tick + 2;
if (timeout <= 0) {
timeout = std::numeric_limits<s64>::max();
}
} else {
timeout = std::numeric_limits<s64>::max();
}
} else {
timeout = std::numeric_limits<s64>::max();
}
} else {
timeout = timeout_ns;
}
// Wait for a message.
while (true) {
// Wait for an object.
s32 index;
Result result = KSynchronizationObject::Wait(kernel, std::addressof(index), objs.data(),
num_handles, timeout);
if (result == ResultTimedOut) {
R_RETURN(result);
timeout = timeout_ns;
}
// Receive the request.
if (R_SUCCEEDED(result)) {
KServerSession* session = objs[index]->DynamicCast<KServerSession*>();
if (session != nullptr) {
result = session->ReceiveRequest();
if (result == ResultNotFound) {
continue;
// Wait for a message.
while (true) {
// Wait for an object.
s32 index;
Result result = KSynchronizationObject::Wait(kernel, std::addressof(index), objs,
num_objects, timeout);
if (ResultTimedOut == result) {
R_THROW(result);
}
// Receive the request.
if (R_SUCCEEDED(result)) {
KServerSession* session = objs[index]->DynamicCast<KServerSession*>();
if (session != nullptr) {
// result = session->ReceiveRequest(message, buffer_size, message_paddr);
result = session->ReceiveRequest();
if (ResultNotFound == result) {
continue;
}
}
}
}
*out_index = index;
R_RETURN(result);
*out_index = index;
R_RETURN(result);
}
}
}
Result ReplyAndReceiveWithUserBuffer(Core::System& system, int32_t* out_index,
uint64_t message_buffer, uint64_t message_buffer_size,
uint64_t handles, int32_t num_handles, Handle reply_target,
int64_t timeout_ns) {
UNIMPLEMENTED();
R_THROW(ResultNotImplemented);
Result ReplyAndReceiveImpl(KernelCore& kernel, int32_t* out_index, uintptr_t message,
size_t buffer_size, KPhysicalAddress message_paddr,
KProcessAddress user_handles, int32_t num_handles, Handle reply_target,
int64_t timeout_ns) {
// Ensure number of handles is valid.
R_UNLESS(0 <= num_handles && num_handles <= Svc::ArgumentHandleCountMax, ResultOutOfRange);
// Get the synchronization context.
auto& process = GetCurrentProcess(kernel);
auto& thread = GetCurrentThread(kernel);
auto& handle_table = process.GetHandleTable();
KSynchronizationObject** objs = thread.GetSynchronizationObjectBuffer().data();
Handle* handles = thread.GetHandleBuffer().data();
// Copy user handles.
if (num_handles > 0) {
// Ensure that we can try to get the handles.
R_UNLESS(process.GetPageTable().Contains(user_handles, num_handles * sizeof(Handle)),
ResultInvalidPointer);
// Get the handles
R_UNLESS(
GetCurrentMemory(kernel).ReadBlock(user_handles, handles, sizeof(Handle) * num_handles),
ResultInvalidPointer);
// Convert the handles to objects.
R_UNLESS(
handle_table.GetMultipleObjects<KSynchronizationObject>(objs, handles, num_handles),
ResultInvalidHandle);
}
// Ensure handles are closed when we're done.
SCOPE_EXIT({
for (auto i = 0; i < num_handles; ++i) {
objs[i]->Close();
}
});
R_RETURN(ReplyAndReceiveImpl(kernel, out_index, message, buffer_size, message_paddr, objs,
num_handles, reply_target, timeout_ns));
}
} // namespace
/// Makes a blocking IPC call to a service.
Result SendSyncRequest(Core::System& system, Handle session_handle) {
R_RETURN(SendSyncRequestImpl(system.Kernel(), 0, 0, session_handle));
}
Result SendSyncRequestWithUserBuffer(Core::System& system, uint64_t message, uint64_t buffer_size,
Handle session_handle) {
auto& kernel = system.Kernel();
// Validate that the message buffer is page aligned and does not overflow.
R_UNLESS(Common::IsAligned(message, PageSize), ResultInvalidAddress);
R_UNLESS(buffer_size > 0, ResultInvalidSize);
R_UNLESS(Common::IsAligned(buffer_size, PageSize), ResultInvalidSize);
R_UNLESS(message < message + buffer_size, ResultInvalidCurrentMemory);
// Get the process page table.
auto& page_table = GetCurrentProcess(kernel).GetPageTable();
// Lock the message buffer.
R_TRY(page_table.LockForIpcUserBuffer(nullptr, message, buffer_size));
{
// If we fail to send the message, unlock the message buffer.
ON_RESULT_FAILURE {
page_table.UnlockForIpcUserBuffer(message, buffer_size);
};
// Send the request.
ASSERT(message != 0);
R_TRY(SendSyncRequestImpl(kernel, message, buffer_size, session_handle));
}
// We successfully processed, so try to unlock the message buffer.
R_RETURN(page_table.UnlockForIpcUserBuffer(message, buffer_size));
}
Result SendAsyncRequestWithUserBuffer(Core::System& system, Handle* out_event_handle,
uint64_t message, uint64_t buffer_size,
Handle session_handle) {
// Get the process and handle table.
auto& process = GetCurrentProcess(system.Kernel());
auto& handle_table = process.GetHandleTable();
// Reserve a new event from the process resource limit.
KScopedResourceReservation event_reservation(std::addressof(process),
Svc::LimitableResource::EventCountMax);
R_UNLESS(event_reservation.Succeeded(), ResultLimitReached);
// Get the client session.
KScopedAutoObject session = process.GetHandleTable().GetObject<KClientSession>(session_handle);
R_UNLESS(session.IsNotNull(), ResultInvalidHandle);
// Get the parent, and persist a reference to it until we're done.
KScopedAutoObject parent = session->GetParent();
ASSERT(parent.IsNotNull());
// Create a new event.
KEvent* event = KEvent::Create(system.Kernel());
R_UNLESS(event != nullptr, ResultOutOfResource);
// Initialize the event.
event->Initialize(std::addressof(process));
// Commit our reservation.
event_reservation.Commit();
// At end of scope, kill the standing references to the sub events.
SCOPE_EXIT({
event->GetReadableEvent().Close();
event->Close();
});
// Register the event.
KEvent::Register(system.Kernel(), event);
// Add the readable event to the handle table.
R_TRY(handle_table.Add(out_event_handle, std::addressof(event->GetReadableEvent())));
// Ensure that if we fail to send the request, we close the readable handle.
ON_RESULT_FAILURE {
handle_table.Remove(*out_event_handle);
};
// Send the async request.
R_RETURN(session->SendAsyncRequest(event, message, buffer_size));
}
Result ReplyAndReceive(Core::System& system, s32* out_index, uint64_t handles, s32 num_handles,
Handle reply_target, s64 timeout_ns) {
R_RETURN(ReplyAndReceiveImpl(system.Kernel(), out_index, 0, 0, 0, handles, num_handles,
reply_target, timeout_ns));
}
Result ReplyAndReceiveWithUserBuffer(Core::System& system, int32_t* out_index, uint64_t message,
uint64_t buffer_size, uint64_t handles, int32_t num_handles,
Handle reply_target, int64_t timeout_ns) {
// Validate that the message buffer is page aligned and does not overflow.
R_UNLESS(Common::IsAligned(message, PageSize), ResultInvalidAddress);
R_UNLESS(buffer_size > 0, ResultInvalidSize);
R_UNLESS(Common::IsAligned(buffer_size, PageSize), ResultInvalidSize);
R_UNLESS(message < message + buffer_size, ResultInvalidCurrentMemory);
// Get the process page table.
auto& page_table = GetCurrentProcess(system.Kernel()).GetPageTable();
// Lock the message buffer, getting its physical address.
KPhysicalAddress message_paddr;
R_TRY(page_table.LockForIpcUserBuffer(std::addressof(message_paddr), message, buffer_size));
{
// If we fail to send the message, unlock the message buffer.
ON_RESULT_FAILURE {
page_table.UnlockForIpcUserBuffer(message, buffer_size);
};
// Reply/Receive the request.
ASSERT(message != 0);
R_TRY(ReplyAndReceiveImpl(system.Kernel(), out_index, message, buffer_size, message_paddr,
handles, num_handles, reply_target, timeout_ns));
}
// We successfully processed, so try to unlock the message buffer.
R_RETURN(page_table.UnlockForIpcUserBuffer(message, buffer_size));
}
Result SendSyncRequest64(Core::System& system, Handle session_handle) {
+24 -5
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@@ -1,21 +1,40 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/hle/kernel/k_light_client_session.h"
#include "core/hle/kernel/k_light_server_session.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/svc_results.h"
namespace Kernel::Svc {
Result SendSyncRequestLight(Core::System& system, Handle session_handle, u32* args) {
UNIMPLEMENTED();
R_THROW(ResultNotImplemented);
// Get the light client session from its handle.
KScopedAutoObject session = GetCurrentProcess(system.Kernel())
.GetHandleTable()
.GetObject<KLightClientSession>(session_handle);
R_UNLESS(session.IsNotNull(), ResultInvalidHandle);
// Send the request.
R_TRY(session->SendSyncRequest(args));
R_SUCCEED();
}
Result ReplyAndReceiveLight(Core::System& system, Handle session_handle, u32* args) {
UNIMPLEMENTED();
R_THROW(ResultNotImplemented);
// Get the light server session from its handle.
KScopedAutoObject session = GetCurrentProcess(system.Kernel())
.GetHandleTable()
.GetObject<KLightServerSession>(session_handle);
R_UNLESS(session.IsNotNull(), ResultInvalidHandle);
// Handle the request.
R_TRY(session->ReplyAndReceive(args));
R_SUCCEED();
}
Result SendSyncRequestLight64(Core::System& system, Handle session_handle, u32* args) {
+66 -5
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@@ -5,6 +5,7 @@
#include "core/core.h"
#include "core/hle/kernel/k_client_port.h"
#include "core/hle/kernel/k_client_session.h"
#include "core/hle/kernel/k_light_client_session.h"
#include "core/hle/kernel/k_object_name.h"
#include "core/hle/kernel/k_port.h"
#include "core/hle/kernel/k_process.h"
@@ -51,13 +52,73 @@ Result ConnectToNamedPort(Core::System& system, Handle* out, u64 user_name) {
Result CreatePort(Core::System& system, Handle* out_server, Handle* out_client,
int32_t max_sessions, bool is_light, uint64_t name) {
UNIMPLEMENTED();
R_THROW(ResultNotImplemented);
auto& kernel = system.Kernel();
// Ensure max sessions is valid.
R_UNLESS(max_sessions > 0, ResultOutOfRange);
// Get the current handle table.
auto& handle_table = GetCurrentProcess(kernel).GetHandleTable();
// Create a new port.
KPort* port = KPort::Create(kernel);
R_UNLESS(port != nullptr, ResultOutOfResource);
// Initialize the port.
port->Initialize(max_sessions, is_light, name);
// Ensure that we clean up the port (and its only references are handle table) on function end.
SCOPE_EXIT({
port->GetServerPort().Close();
port->GetClientPort().Close();
});
// Register the port.
KPort::Register(kernel, port);
// Add the client to the handle table.
R_TRY(handle_table.Add(out_client, std::addressof(port->GetClientPort())));
// Ensure that we maintain a clean handle state on exit.
ON_RESULT_FAILURE {
handle_table.Remove(*out_client);
};
// Add the server to the handle table.
R_RETURN(handle_table.Add(out_server, std::addressof(port->GetServerPort())));
}
Result ConnectToPort(Core::System& system, Handle* out_handle, Handle port) {
UNIMPLEMENTED();
R_THROW(ResultNotImplemented);
Result ConnectToPort(Core::System& system, Handle* out, Handle port) {
// Get the current handle table.
auto& handle_table = GetCurrentProcess(system.Kernel()).GetHandleTable();
// Get the client port.
KScopedAutoObject client_port = handle_table.GetObject<KClientPort>(port);
R_UNLESS(client_port.IsNotNull(), ResultInvalidHandle);
// Reserve a handle for the port.
// NOTE: Nintendo really does write directly to the output handle here.
R_TRY(handle_table.Reserve(out));
ON_RESULT_FAILURE {
handle_table.Unreserve(*out);
};
// Create the session.
KAutoObject* session;
if (client_port->IsLight()) {
R_TRY(client_port->CreateLightSession(
reinterpret_cast<KLightClientSession**>(std::addressof(session))));
} else {
R_TRY(client_port->CreateSession(
reinterpret_cast<KClientSession**>(std::addressof(session))));
}
// Register the session.
handle_table.Register(*out, session);
session->Close();
// We succeeded.
R_SUCCEED();
}
Result ManageNamedPort(Core::System& system, Handle* out_server_handle, uint64_t user_name,
+34 -6
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@@ -3,8 +3,10 @@
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/hle/kernel/k_light_session.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_server_port.h"
#include "core/hle/kernel/k_session.h"
#include "core/hle/kernel/svc.h"
@@ -20,7 +22,7 @@ Result CreateSession(Core::System& system, Handle* out_server, Handle* out_clien
T* session;
// Reserve a new session from the process resource limit.
// FIXME: LimitableResource_SessionCountMax
// TODO: Dynamic resource limits
KScopedResourceReservation session_reservation(std::addressof(process),
LimitableResource::SessionCountMax);
if (session_reservation.Succeeded()) {
@@ -92,16 +94,42 @@ Result CreateSession(Core::System& system, Handle* out_server, Handle* out_clien
Result CreateSession(Core::System& system, Handle* out_server, Handle* out_client, bool is_light,
u64 name) {
if (is_light) {
// return CreateSession<KLightSession>(system, out_server, out_client, name);
R_THROW(ResultNotImplemented);
R_RETURN(CreateSession<KLightSession>(system, out_server, out_client, name));
} else {
R_RETURN(CreateSession<KSession>(system, out_server, out_client, name));
}
}
Result AcceptSession(Core::System& system, Handle* out_handle, Handle port_handle) {
UNIMPLEMENTED();
R_THROW(ResultNotImplemented);
Result AcceptSession(Core::System& system, Handle* out, Handle port_handle) {
// Get the current handle table.
auto& handle_table = GetCurrentProcess(system.Kernel()).GetHandleTable();
// Get the server port.
KScopedAutoObject port = handle_table.GetObject<KServerPort>(port_handle);
R_UNLESS(port.IsNotNull(), ResultInvalidHandle);
// Reserve an entry for the new session.
R_TRY(handle_table.Reserve(out));
ON_RESULT_FAILURE {
handle_table.Unreserve(*out);
};
// Accept the session.
KAutoObject* session;
if (port->IsLight()) {
session = port->AcceptLightSession();
} else {
session = port->AcceptSession();
}
// Ensure we accepted successfully.
R_UNLESS(session != nullptr, ResultNotFound);
// Register the session.
handle_table.Register(*out, session);
session->Close();
R_SUCCEED();
}
Result CreateSession64(Core::System& system, Handle* out_server_session_handle,