early-access version 3213
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@@ -61,8 +61,6 @@ void EmuThread::run() {
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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gpu.Start();
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gpu.ObtainContext();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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@@ -77,6 +75,7 @@ void EmuThread::run() {
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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gpu.ReleaseContext();
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gpu.Start();
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system.GetCpuManager().OnGpuReady();
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@@ -229,6 +228,7 @@ class RenderWidget : public QWidget {
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public:
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_DontCreateNativeAncestors);
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setAttribute(Qt::WA_PaintOnScreen);
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}
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@@ -319,6 +319,8 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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input_subsystem->Initialize();
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this->setMouseTracking(true);
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strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland");
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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Qt::QueuedConnection);
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@@ -957,6 +959,12 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
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bool GRenderWindow::InitializeOpenGL() {
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#ifdef HAS_OPENGL
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if (!QOpenGLContext::supportsThreadedOpenGL()) {
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QMessageBox::warning(this, tr("OpenGL not available!"),
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tr("OpenGL shared contexts are not supported."));
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return false;
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}
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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auto child = new OpenGLRenderWidget(this);
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