early-access version 1617
This commit is contained in:
+180
-38
@@ -26,7 +26,6 @@
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_joystick.h"
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@@ -39,6 +38,20 @@
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#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
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/* Define this if you want to log all packets from the controller */
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/*#define DEBUG_SWITCH_PROTOCOL*/
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/* Define this to get log output for rumble logic */
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/*#define DEBUG_RUMBLE*/
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/* How often you can write rumble commands to the controller in Bluetooth mode
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If you send commands more frequently than this, you can turn off the controller.
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*/
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#define RUMBLE_WRITE_FREQUENCY_MS 25
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/* How often you have to refresh a long duration rumble to keep the motors running */
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#define RUMBLE_REFRESH_FREQUENCY_MS 40
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typedef enum {
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k_eSwitchInputReportIDs_SubcommandReply = 0x21,
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k_eSwitchInputReportIDs_FullControllerState = 0x30,
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@@ -203,7 +216,10 @@ typedef struct {
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SwitchCommonOutputPacket_t m_RumblePacket;
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Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
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SDL_bool m_bRumbleActive;
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Uint32 m_unRumbleRefresh;
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Uint32 m_unRumbleSent;
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SDL_bool m_bRumblePending;
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SDL_bool m_bRumbleZeroPending;
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Uint32 m_unRumblePending;
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SwitchInputOnlyControllerStatePacket_t m_lastInputOnlyState;
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SwitchSimpleStatePacket_t m_lastSimpleState;
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@@ -226,7 +242,24 @@ typedef struct {
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} SDL_DriverSwitch_Context;
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static SDL_bool IsGameCubeFormFactor(int vendor_id, int product_id)
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static SDL_bool
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HasHomeLED(int vendor_id, int product_id)
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{
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/* The Power A Nintendo Switch Pro controllers don't have a Home LED */
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if (vendor_id == 0 && product_id == 0) {
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return SDL_FALSE;
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}
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/* HORI Wireless Switch Pad */
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if (vendor_id == 0x0f0d && product_id == 0x00f6) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static SDL_bool
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IsGameCubeFormFactor(int vendor_id, int product_id)
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{
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static Uint32 gamecube_formfactor[] = {
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MAKE_VIDPID(0x0e6f, 0x0185), /* PDP Wired Fight Pad Pro for Nintendo Switch */
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@@ -255,7 +288,7 @@ HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType t
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if (SDL_strcmp( name, "HORI Wireless Switch Pad" ) == 0) {
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return SDL_FALSE;
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}
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ? SDL_TRUE : SDL_FALSE;
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}
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static const char *
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@@ -455,14 +488,7 @@ static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
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ctx->m_nCommandNumber = (ctx->m_nCommandNumber + 1) & 0xF;
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/* Refresh the rumble state periodically */
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if (ctx->m_bRumbleActive) {
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ctx->m_unRumbleRefresh = SDL_GetTicks() + 30;
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if (!ctx->m_unRumbleRefresh) {
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ctx->m_unRumbleRefresh = 1;
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}
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} else {
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ctx->m_unRumbleRefresh = 0;
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}
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ctx->m_unRumbleSent = SDL_GetTicks();
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return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
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}
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@@ -524,7 +550,7 @@ static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot)
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return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
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}
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static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
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static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
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{
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Uint8 *pStickCal;
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size_t stick, axis;
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@@ -577,7 +603,7 @@ static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
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}
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}
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if (ctx->m_bUsingBluetooth) {
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if (input_mode == k_eSwitchInputReportIDs_SimpleControllerState) {
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for (stick = 0; stick < 2; ++stick) {
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for(axis = 0; axis < 2; ++axis) {
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ctx->m_StickExtents[stick].axis[axis].sMin = (Sint16)(SDL_MIN_SINT16 * 0.5f);
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@@ -708,8 +734,7 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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/* Find out whether or not we can send output reports */
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ctx->m_bInputOnly = SDL_IsJoystickNintendoSwitchProInputOnly(device->vendor_id, device->product_id);
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if (!ctx->m_bInputOnly) {
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/* The Power A Nintendo Switch Pro controllers don't have a Home LED */
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ctx->m_bHasHomeLED = (device->vendor_id != 0 && device->product_id != 0) ? SDL_TRUE : SDL_FALSE;
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ctx->m_bHasHomeLED = HasHomeLED(device->vendor_id, device->product_id);
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/* Initialize rumble data */
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SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
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@@ -720,7 +745,24 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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ctx->m_bUsingBluetooth = SDL_TRUE;
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}
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if (!LoadStickCalibration(ctx)) {
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/* Determine the desired input mode (needed before loading stick calibration) */
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if (ctx->m_bUsingBluetooth) {
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input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
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} else {
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input_mode = k_eSwitchInputReportIDs_FullControllerState;
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}
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/* The official Nintendo Switch Pro Controller supports FullControllerState over bluetooth
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* just fine. We really should use that, or else the epowerlevel code in
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* HandleFullControllerState is completely pointless. We need full state if we want battery
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* level and we only care about battery level over bluetooth anyway.
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*/
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if (device->vendor_id == USB_VENDOR_NINTENDO &&
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device->product_id == USB_PRODUCT_NINTENDO_SWITCH_PRO) {
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input_mode = k_eSwitchInputReportIDs_FullControllerState;
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}
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if (!LoadStickCalibration(ctx, input_mode)) {
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SDL_SetError("Couldn't load stick calibration");
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goto error;
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}
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@@ -730,12 +772,7 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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goto error;
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}
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/* Set the desired input mode */
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if (ctx->m_bUsingBluetooth) {
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input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
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} else {
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input_mode = k_eSwitchInputReportIDs_FullControllerState;
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}
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/* Set desired input mode */
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if (!SetInputMode(ctx, input_mode)) {
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SDL_SetError("Couldn't set input mode");
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goto error;
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@@ -766,7 +803,7 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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SDL_GameControllerButtonReportingHintChanged, ctx);
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/* Initialize the joystick capabilities */
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joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
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joystick->nbuttons = 16;
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
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@@ -785,10 +822,8 @@ error:
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}
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static int
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HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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HIDAPI_DriverSwitch_ActuallyRumbleJoystick(SDL_DriverSwitch_Context *ctx, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
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/* Experimentally determined rumble values. These will only matter on some controllers as tested ones
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* seem to disregard these and just use any non-zero rumble values as a binary flag for constant rumble
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*
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@@ -821,6 +856,98 @@ HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joys
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return 0;
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}
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static int
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HIDAPI_DriverSwitch_SendPendingRumble(SDL_DriverSwitch_Context *ctx)
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{
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if ((SDL_GetTicks() - ctx->m_unRumbleSent) < RUMBLE_WRITE_FREQUENCY_MS) {
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return 0;
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}
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if (ctx->m_bRumblePending) {
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Uint16 low_frequency_rumble = (Uint16)(ctx->m_unRumblePending >> 16);
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Uint16 high_frequency_rumble = (Uint16)ctx->m_unRumblePending;
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#ifdef DEBUG_RUMBLE
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SDL_Log("Sent pending rumble %d/%d\n", low_frequency_rumble, high_frequency_rumble);
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#endif
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ctx->m_bRumblePending = SDL_FALSE;
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ctx->m_unRumblePending = 0;
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return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble);
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}
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if (ctx->m_bRumbleZeroPending) {
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ctx->m_bRumbleZeroPending = SDL_FALSE;
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#ifdef DEBUG_RUMBLE
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SDL_Log("Sent pending zero rumble\n");
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#endif
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return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, 0, 0);
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}
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return 0;
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}
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static int
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HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
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if (ctx->m_bRumblePending) {
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if (HIDAPI_DriverSwitch_SendPendingRumble(ctx) < 0) {
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return -1;
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}
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}
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if (ctx->m_bUsingBluetooth && (SDL_GetTicks() - ctx->m_unRumbleSent) < RUMBLE_WRITE_FREQUENCY_MS) {
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if (low_frequency_rumble || high_frequency_rumble) {
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Uint32 unRumblePending = ((Uint32)low_frequency_rumble << 16) | high_frequency_rumble;
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/* Keep the highest rumble intensity in the given interval */
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if (unRumblePending > ctx->m_unRumblePending) {
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ctx->m_unRumblePending = unRumblePending;
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}
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ctx->m_bRumblePending = SDL_TRUE;
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ctx->m_bRumbleZeroPending = SDL_FALSE;
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} else {
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/* When rumble is complete, turn it off */
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ctx->m_bRumbleZeroPending = SDL_TRUE;
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}
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return 0;
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}
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#ifdef DEBUG_RUMBLE
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SDL_Log("Sent rumble %d/%d\n", low_frequency_rumble, high_frequency_rumble);
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#endif
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return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble);
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}
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static int
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HIDAPI_DriverSwitch_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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HIDAPI_DriverSwitch_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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/* Doesn't have an RGB LED, so don't return true here */
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverSwitch_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static int
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HIDAPI_DriverSwitch_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
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{
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return SDL_Unsupported();
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}
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static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchInputOnlyControllerStatePacket_t *packet)
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{
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Sint16 axis;
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@@ -848,6 +975,7 @@ static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwi
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (packet->ucStickHat != ctx->m_lastInputOnlyState.ucStickHat) {
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@@ -925,10 +1053,10 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
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if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
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Uint8 data = packet->rgucButtons[0];
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_A), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_B), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_X), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_Y), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_A), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_B), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_X), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_Y), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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@@ -946,6 +1074,7 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
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@@ -1013,10 +1142,10 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
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if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
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Uint8 data = packet->controllerState.rgucButtons[0];
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_X), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_Y), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_A), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_B), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_A), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_B), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_X), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
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SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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axis = (data & 0x80) ? 32767 : -32768;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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@@ -1030,6 +1159,7 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
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@@ -1098,6 +1228,9 @@ HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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|
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while ((size = ReadInput(ctx)) > 0) {
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#ifdef DEBUG_SWITCH_PROTOCOL
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HIDAPI_DumpPacket("Nintendo Switch packet: size = %d", ctx->m_rgucReadBuffer, size);
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#endif
|
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if (ctx->m_bInputOnly) {
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HandleInputOnlyControllerState(joystick, ctx, (SwitchInputOnlyControllerStatePacket_t *)&ctx->m_rgucReadBuffer[0]);
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} else {
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@@ -1114,8 +1247,13 @@ HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->m_bRumbleActive &&
|
||||
SDL_TICKS_PASSED(SDL_GetTicks(), ctx->m_unRumbleRefresh)) {
|
||||
if (ctx->m_bRumblePending || ctx->m_bRumbleZeroPending) {
|
||||
HIDAPI_DriverSwitch_SendPendingRumble(ctx);
|
||||
} else if (ctx->m_bRumbleActive &&
|
||||
SDL_TICKS_PASSED(SDL_GetTicks(), ctx->m_unRumbleSent + RUMBLE_REFRESH_FREQUENCY_MS)) {
|
||||
#ifdef DEBUG_RUMBLE
|
||||
SDL_Log("Sent continuing rumble\n");
|
||||
#endif
|
||||
WriteRumble(ctx);
|
||||
}
|
||||
|
||||
@@ -1163,8 +1301,12 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
|
||||
HIDAPI_DriverSwitch_UpdateDevice,
|
||||
HIDAPI_DriverSwitch_OpenJoystick,
|
||||
HIDAPI_DriverSwitch_RumbleJoystick,
|
||||
HIDAPI_DriverSwitch_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverSwitch_HasJoystickLED,
|
||||
HIDAPI_DriverSwitch_SetJoystickLED,
|
||||
HIDAPI_DriverSwitch_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverSwitch_CloseJoystick,
|
||||
HIDAPI_DriverSwitch_FreeDevice
|
||||
HIDAPI_DriverSwitch_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_SWITCH */
|
||||
|
||||
Reference in New Issue
Block a user