early-access version 3397
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@@ -67,7 +67,7 @@ void EmuThread::run() {
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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m_system.Renderer().ReadRasterizer()->LoadDiskResources(
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m_system.GetCurrentProcessProgramID(), stop_token,
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m_system.GetApplicationProcessProgramID(), stop_token,
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[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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});
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+16
-4
@@ -1779,7 +1779,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
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.filename());
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}
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const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
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const bool is_64bit = system->Kernel().ApplicationProcess()->Is64BitProcess();
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const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
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title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
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.arg(QString::fromStdString(title_name), instruction_set_suffix)
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@@ -3167,8 +3167,20 @@ void GMainWindow::ShowFullscreen() {
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window->hide();
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window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
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const auto screen_geometry = GuessCurrentScreen(window)->geometry();
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// NB: On Windows, a borderless window will be treated the same as exclusive fullscreen
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// when the window geometry matches the physical dimensions of the screen.
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// However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless
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// window apparently is not treated as exclusive fullscreen and functions correctly.
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// One can verify and replicate this behavior by using a high resolution (4K) display,
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// and switching between 100% and 200% scaling in Windows' display settings.
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// At 100%, without the addition of 1, it is treated as exclusive fullscreen.
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// At 200%, with or without the addition of 1, it is treated as borderless windowed.
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// Therefore, we can use (read: abuse) this difference in behavior to fix this issue for
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// those with higher resolution displays when the Qt scaling ratio is > 1.
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// Should this behavior be changed in the future, please revisit this workaround.
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const bool must_add_one = devicePixelRatioF() == 1.0f;
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window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
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screen_geometry.height() + 1);
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screen_geometry.height() + (must_add_one ? 1 : 0));
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window->raise();
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window->showNormal();
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};
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@@ -3532,7 +3544,7 @@ void GMainWindow::OnToggleGraphicsAPI() {
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}
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void GMainWindow::OnConfigurePerGame() {
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const u64 title_id = system->GetCurrentProcessProgramID();
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const u64 title_id = system->GetApplicationProcessProgramID();
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OpenPerGameConfiguration(title_id, current_game_path.toStdString());
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}
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@@ -3691,7 +3703,7 @@ void GMainWindow::OnCaptureScreenshot() {
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return;
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}
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const u64 title_id = system->GetCurrentProcessProgramID();
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const u64 title_id = system->GetApplicationProcessProgramID();
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const auto screenshot_path =
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
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const auto date =
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