early-access version 2156
This commit is contained in:
@@ -629,11 +629,9 @@ void GRenderWindow::ReleaseRenderTarget() {
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main_context.reset();
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}
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void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
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VideoCore::RendererBase& renderer = system.Renderer();
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if (res_scale == 0) {
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res_scale = VideoCore::GetResolutionScaleFactor(renderer);
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}
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void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
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auto& renderer = system.Renderer();
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const f32 res_scale = VideoCore::GetResolutionScaleFactor(renderer);
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const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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@@ -178,7 +178,7 @@ public:
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bool IsLoadingComplete() const;
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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void CaptureScreenshot(const QString& screenshot_path);
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std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
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@@ -825,6 +825,9 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.vulkan_device);
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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ReadGlobalSetting(Settings::values.aspect_ratio);
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ReadGlobalSetting(Settings::values.resolution_setup);
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ReadGlobalSetting(Settings::values.scaling_filter);
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ReadGlobalSetting(Settings::values.anti_aliasing);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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@@ -1366,6 +1369,18 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
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Settings::values.fullscreen_mode.UsingGlobal());
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WriteGlobalSetting(Settings::values.aspect_ratio);
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WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
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static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
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static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
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Settings::values.resolution_setup.UsingGlobal());
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WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()),
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static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
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static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
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Settings::values.scaling_filter.UsingGlobal());
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WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
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static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
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static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
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Settings::values.anti_aliasing.UsingGlobal());
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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@@ -189,5 +189,8 @@ Q_DECLARE_METATYPE(Settings::CPUAccuracy);
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Q_DECLARE_METATYPE(Settings::GPUAccuracy);
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Q_DECLARE_METATYPE(Settings::FullscreenMode);
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Q_DECLARE_METATYPE(Settings::NvdecEmulation);
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Q_DECLARE_METATYPE(Settings::ResolutionSetup);
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Q_DECLARE_METATYPE(Settings::ScalingFilter);
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Q_DECLARE_METATYPE(Settings::AntiAliasing);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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@@ -89,6 +89,7 @@ void ConfigureGraphics::SetConfiguration() {
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->nvdec_emulation_widget->setEnabled(runtime_lock);
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ui->resolution_combobox->setEnabled(runtime_lock);
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ui->accelerate_astc->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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@@ -102,6 +103,12 @@ void ConfigureGraphics::SetConfiguration() {
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ui->nvdec_emulation->setCurrentIndex(
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static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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ui->resolution_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.resolution_setup.GetValue()));
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ui->scaling_filter_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.scaling_filter.GetValue()));
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ui->anti_aliasing_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.anti_aliasing.GetValue()));
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} else {
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetHighlight(ui->api_widget,
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@@ -122,6 +129,21 @@ void ConfigureGraphics::SetConfiguration() {
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ConfigurationShared::SetHighlight(ui->ar_label,
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!Settings::values.aspect_ratio.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
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&Settings::values.resolution_setup);
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ConfigurationShared::SetHighlight(ui->resolution_label,
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!Settings::values.resolution_setup.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->scaling_filter_combobox,
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&Settings::values.scaling_filter);
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ConfigurationShared::SetHighlight(ui->scaling_filter_label,
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!Settings::values.scaling_filter.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox,
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&Settings::values.anti_aliasing);
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ConfigurationShared::SetHighlight(ui->anti_aliasing_label,
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!Settings::values.anti_aliasing.UsingGlobal());
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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@@ -133,11 +155,22 @@ void ConfigureGraphics::SetConfiguration() {
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}
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void ConfigureGraphics::ApplyConfiguration() {
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const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
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ui->resolution_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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const auto scaling_filter = static_cast<Settings::ScalingFilter>(
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ui->scaling_filter_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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const auto anti_aliasing = static_cast<Settings::AntiAliasing>(
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ui->anti_aliasing_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
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ui->fullscreen_mode_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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ui->aspect_ratio_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
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ui->use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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@@ -165,7 +198,34 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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if (Settings::values.resolution_setup.UsingGlobal()) {
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Settings::values.resolution_setup.SetValue(resolution_setup);
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}
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if (Settings::values.scaling_filter.UsingGlobal()) {
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Settings::values.scaling_filter.SetValue(scaling_filter);
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}
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if (Settings::values.anti_aliasing.UsingGlobal()) {
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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} else {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.resolution_setup.SetGlobal(true);
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} else {
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Settings::values.resolution_setup.SetGlobal(false);
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Settings::values.resolution_setup.SetValue(resolution_setup);
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}
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if (ui->scaling_filter_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.scaling_filter.SetGlobal(true);
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} else {
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Settings::values.scaling_filter.SetGlobal(false);
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Settings::values.scaling_filter.SetValue(scaling_filter);
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}
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if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.anti_aliasing.SetGlobal(true);
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} else {
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Settings::values.anti_aliasing.SetGlobal(false);
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.renderer_backend.SetGlobal(true);
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Settings::values.shader_backend.SetGlobal(true);
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@@ -312,6 +372,9 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
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ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
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ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal());
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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@@ -340,6 +403,15 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredComboBox(
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ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
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static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->resolution_combobox, ui->resolution_label,
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static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->scaling_filter_combobox, ui->scaling_filter_label,
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static_cast<int>(Settings::values.scaling_filter.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->anti_aliasing_combobox, ui->anti_aliasing_label,
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static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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@@ -309,6 +309,173 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="resolution_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_5">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="resolution_label">
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<property name="text">
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<string>Resolution:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="resolution_combobox">
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<item>
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<property name="text">
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<string>0.5X (360p/540p) [EXPERIMENTAL]</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>0.75X (540p/810p) [EXPERIMENTAL]</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>1X (720p/1080p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2X (1440p/2160p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>3X (2160p/3240p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4X (2880p/4320p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>5X (3600p/5400p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>6X (4320p/6480p)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="scaling_filter_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="scaling_filter_label">
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<property name="text">
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<string>Window Adapting Filter:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="scaling_filter_combobox">
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<item>
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<property name="text">
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<string>Nearest Neighbor</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Bilinear</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Bicubic</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Gaussian</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>ScaleForce</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>AMD's FidelityFX™️ Super Resolution [Vulkan Only]</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="anti_aliasing_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<property name="leftMargin">
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<number>0</number>
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</property>
|
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<property name="topMargin">
|
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<number>0</number>
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</property>
|
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<property name="rightMargin">
|
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<number>0</number>
|
||||
</property>
|
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<property name="bottomMargin">
|
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<number>0</number>
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</property>
|
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<item>
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<widget class="QLabel" name="anti_aliasing_label">
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<property name="text">
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<string>Anti-Aliasing Method:</string>
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</property>
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</widget>
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</item>
|
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<item>
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<widget class="QComboBox" name="anti_aliasing_combobox">
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<item>
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<property name="text">
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<string>None</string>
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||||
</property>
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||||
</item>
|
||||
<item>
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||||
<property name="text">
|
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<string>FXAA</string>
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</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="bg_layout" native="true">
|
||||
<property name="sizePolicy">
|
||||
|
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@@ -163,7 +163,7 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
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}
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|
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void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
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const auto wheel_position = ev->position().toPoint();
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const auto wheel_position = ev->pos();
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MicroProfileMousePosition(wheel_position.x() / x_scale, wheel_position.y() / y_scale,
|
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ev->angleDelta().y() / 120);
|
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ev->accept();
|
||||
|
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@@ -159,7 +159,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
|
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* @return true if the haystack contains all words of userinput
|
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*/
|
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static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
|
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const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
|
||||
const QStringList userinput_split = userinput.split(QLatin1Char{' '}, QString::SkipEmptyParts);
|
||||
|
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return std::all_of(userinput_split.begin(), userinput_split.end(),
|
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[&haystack](const QString& s) { return haystack.contains(s); });
|
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|
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+110
-4
@@ -735,6 +735,8 @@ void GMainWindow::InitializeWidgets() {
|
||||
|
||||
shader_building_label = new QLabel();
|
||||
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
|
||||
res_scale_label = new QLabel();
|
||||
res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
|
||||
emu_speed_label = new QLabel();
|
||||
emu_speed_label->setToolTip(
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||||
tr("Current emulation speed. Values higher or lower than 100% "
|
||||
@@ -747,8 +749,8 @@ void GMainWindow::InitializeWidgets() {
|
||||
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
|
||||
"full-speed emulation this should be at most 16.67 ms."));
|
||||
|
||||
for (auto& label :
|
||||
{shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) {
|
||||
for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
|
||||
emu_frametime_label}) {
|
||||
label->setVisible(false);
|
||||
label->setFrameStyle(QFrame::NoFrame);
|
||||
label->setContentsMargins(4, 0, 4, 0);
|
||||
@@ -760,6 +762,55 @@ void GMainWindow::InitializeWidgets() {
|
||||
tas_label->setFocusPolicy(Qt::NoFocus);
|
||||
statusBar()->insertPermanentWidget(0, tas_label);
|
||||
|
||||
// setup AA button
|
||||
aa_status_button = new QPushButton();
|
||||
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
aa_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(aa_status_button, &QPushButton::clicked, [&] {
|
||||
auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
||||
if (aa_mode == Settings::AntiAliasing::LastAA) {
|
||||
aa_mode = Settings::AntiAliasing::None;
|
||||
} else {
|
||||
aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
|
||||
}
|
||||
Settings::values.anti_aliasing.SetValue(aa_mode);
|
||||
aa_status_button->setChecked(true);
|
||||
UpdateAAText();
|
||||
});
|
||||
UpdateAAText();
|
||||
aa_status_button->setCheckable(true);
|
||||
aa_status_button->setChecked(true);
|
||||
statusBar()->insertPermanentWidget(0, aa_status_button);
|
||||
|
||||
// Setup Filter button
|
||||
filter_status_button = new QPushButton();
|
||||
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
filter_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(filter_status_button, &QPushButton::clicked, [&] {
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::LastFilter) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
} else {
|
||||
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
|
||||
}
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
}
|
||||
Settings::values.scaling_filter.SetValue(filter);
|
||||
filter_status_button->setChecked(true);
|
||||
UpdateFilterText();
|
||||
});
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
|
||||
}
|
||||
UpdateFilterText();
|
||||
filter_status_button->setCheckable(true);
|
||||
filter_status_button->setChecked(true);
|
||||
statusBar()->insertPermanentWidget(0, filter_status_button);
|
||||
|
||||
// Setup Dock button
|
||||
dock_status_button = new QPushButton();
|
||||
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
@@ -830,6 +881,11 @@ void GMainWindow::InitializeWidgets() {
|
||||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
|
||||
} else {
|
||||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
|
||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::Fsr) {
|
||||
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
|
||||
UpdateFilterText();
|
||||
}
|
||||
}
|
||||
|
||||
system->ApplySettings();
|
||||
@@ -1545,6 +1601,7 @@ void GMainWindow::ShutdownGame() {
|
||||
// Disable status bar updates
|
||||
status_bar_update_timer.stop();
|
||||
shader_building_label->setVisible(false);
|
||||
res_scale_label->setVisible(false);
|
||||
emu_speed_label->setVisible(false);
|
||||
game_fps_label->setVisible(false);
|
||||
emu_frametime_label->setVisible(false);
|
||||
@@ -2907,8 +2964,7 @@ void GMainWindow::OnCaptureScreenshot() {
|
||||
}
|
||||
}
|
||||
#endif
|
||||
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
|
||||
filename);
|
||||
render_window->CaptureScreenshot(filename);
|
||||
}
|
||||
|
||||
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
|
||||
@@ -2999,6 +3055,11 @@ void GMainWindow::UpdateStatusBar() {
|
||||
shader_building_label->setVisible(false);
|
||||
}
|
||||
|
||||
const auto res_info = Settings::values.resolution_info;
|
||||
const auto res_scale = res_info.up_factor;
|
||||
res_scale_label->setText(
|
||||
tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
|
||||
|
||||
if (Settings::values.use_speed_limit.GetValue()) {
|
||||
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
||||
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
||||
@@ -3014,6 +3075,7 @@ void GMainWindow::UpdateStatusBar() {
|
||||
}
|
||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||
|
||||
res_scale_label->setVisible(true);
|
||||
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
||||
game_fps_label->setVisible(true);
|
||||
emu_frametime_label->setVisible(true);
|
||||
@@ -3043,11 +3105,55 @@ void GMainWindow::UpdateGPUAccuracyButton() {
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateFilterText() {
|
||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
||||
switch (filter) {
|
||||
case Settings::ScalingFilter::NearestNeighbor:
|
||||
filter_status_button->setText(tr("NEAREST"));
|
||||
break;
|
||||
case Settings::ScalingFilter::Bilinear:
|
||||
filter_status_button->setText(tr("BILINEAR"));
|
||||
break;
|
||||
case Settings::ScalingFilter::Bicubic:
|
||||
filter_status_button->setText(tr("BICUBIC"));
|
||||
break;
|
||||
case Settings::ScalingFilter::Gaussian:
|
||||
filter_status_button->setText(tr("GAUSSIAN"));
|
||||
break;
|
||||
case Settings::ScalingFilter::ScaleForce:
|
||||
filter_status_button->setText(tr("SCALEFORCE"));
|
||||
break;
|
||||
case Settings::ScalingFilter::Fsr:
|
||||
filter_status_button->setText(tr("AMD'S FIDELITYFX SR"));
|
||||
break;
|
||||
default:
|
||||
filter_status_button->setText(tr("BILINEAR"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateAAText() {
|
||||
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
||||
switch (aa_mode) {
|
||||
case Settings::AntiAliasing::Fxaa:
|
||||
aa_status_button->setText(tr("FXAA"));
|
||||
break;
|
||||
case Settings::AntiAliasing::None:
|
||||
aa_status_button->setText(tr("NO AA"));
|
||||
break;
|
||||
default:
|
||||
aa_status_button->setText(tr("FXAA"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateStatusButtons() {
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
||||
Settings::RendererBackend::Vulkan);
|
||||
UpdateGPUAccuracyButton();
|
||||
UpdateFilterText();
|
||||
UpdateAAText();
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateUISettings() {
|
||||
|
||||
@@ -302,6 +302,8 @@ private:
|
||||
void MigrateConfigFiles();
|
||||
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
|
||||
std::string_view gpu_vendor = {});
|
||||
void UpdateFilterText();
|
||||
void UpdateAAText();
|
||||
void UpdateStatusBar();
|
||||
void UpdateGPUAccuracyButton();
|
||||
void UpdateStatusButtons();
|
||||
@@ -328,6 +330,7 @@ private:
|
||||
// Status bar elements
|
||||
QLabel* message_label = nullptr;
|
||||
QLabel* shader_building_label = nullptr;
|
||||
QLabel* res_scale_label = nullptr;
|
||||
QLabel* emu_speed_label = nullptr;
|
||||
QLabel* game_fps_label = nullptr;
|
||||
QLabel* emu_frametime_label = nullptr;
|
||||
@@ -335,6 +338,8 @@ private:
|
||||
QPushButton* gpu_accuracy_button = nullptr;
|
||||
QPushButton* renderer_status_button = nullptr;
|
||||
QPushButton* dock_status_button = nullptr;
|
||||
QPushButton* filter_status_button = nullptr;
|
||||
QPushButton* aa_status_button = nullptr;
|
||||
QTimer status_bar_update_timer;
|
||||
|
||||
std::unique_ptr<Config> config;
|
||||
|
||||
@@ -68,7 +68,6 @@ struct Values {
|
||||
Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
|
||||
|
||||
Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
|
||||
Settings::BasicSetting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
|
||||
Reference in New Issue
Block a user