early-access version 2251
This commit is contained in:
@@ -126,6 +126,8 @@ add_executable(yuzu
|
||||
configuration/configure_web.ui
|
||||
configuration/input_profiles.cpp
|
||||
configuration/input_profiles.h
|
||||
controller_navigation.cpp
|
||||
controller_navigation.h
|
||||
debugger/console.cpp
|
||||
debugger/console.h
|
||||
debugger/controller.cpp
|
||||
|
||||
@@ -201,6 +201,16 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
|
||||
connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
|
||||
&QtControllerSelectorDialog::ApplyConfiguration);
|
||||
|
||||
controller_navigation = new ControllerNavigation(system.HIDCore(), this);
|
||||
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
||||
[this](Qt::Key key) {
|
||||
if (!this->isActiveWindow()) {
|
||||
return;
|
||||
}
|
||||
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
||||
QCoreApplication::postEvent(this, event);
|
||||
});
|
||||
|
||||
// Enhancement: Check if the parameters have already been met before disconnecting controllers.
|
||||
// If all the parameters are met AND only allows a single player,
|
||||
// stop the constructor here as we do not need to continue.
|
||||
@@ -218,7 +228,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
|
||||
resize(0, 0);
|
||||
}
|
||||
|
||||
QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
|
||||
QtControllerSelectorDialog::~QtControllerSelectorDialog() {
|
||||
controller_navigation->UnloadController();
|
||||
};
|
||||
|
||||
int QtControllerSelectorDialog::exec() {
|
||||
if (parameters_met && parameters.enable_single_mode) {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <QDialog>
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/applets/controller.h"
|
||||
#include "yuzu/controller_navigation.h"
|
||||
|
||||
class GMainWindow;
|
||||
class QCheckBox;
|
||||
@@ -148,6 +149,9 @@ private:
|
||||
|
||||
// Checkboxes representing the "Connected Controllers".
|
||||
std::array<QCheckBox*, NUM_PLAYERS> connected_controller_checkboxes;
|
||||
|
||||
// QObject for navigating the UI with a controller
|
||||
ControllerNavigation* controller_navigation = nullptr;
|
||||
};
|
||||
|
||||
class QtControllerSelector final : public QObject, public Core::Frontend::ControllerApplet {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <mutex>
|
||||
#include <QApplication>
|
||||
#include <QDialogButtonBox>
|
||||
#include <QHeaderView>
|
||||
#include <QLabel>
|
||||
@@ -45,7 +46,7 @@ QPixmap GetIcon(Common::UUID uuid) {
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
|
||||
QtProfileSelectionDialog::QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent)
|
||||
: QDialog(parent), profile_manager(std::make_unique<Service::Account::ProfileManager>()) {
|
||||
outer_layout = new QVBoxLayout;
|
||||
|
||||
@@ -65,6 +66,7 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
|
||||
tree_view = new QTreeView;
|
||||
item_model = new QStandardItemModel(tree_view);
|
||||
tree_view->setModel(item_model);
|
||||
controller_navigation = new ControllerNavigation(hid_core, this);
|
||||
|
||||
tree_view->setAlternatingRowColors(true);
|
||||
tree_view->setSelectionMode(QHeaderView::SingleSelection);
|
||||
@@ -91,6 +93,14 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
|
||||
scroll_area->setLayout(layout);
|
||||
|
||||
connect(tree_view, &QTreeView::clicked, this, &QtProfileSelectionDialog::SelectUser);
|
||||
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
||||
[this](Qt::Key key) {
|
||||
if (!this->isActiveWindow()) {
|
||||
return;
|
||||
}
|
||||
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
||||
QCoreApplication::postEvent(tree_view, event);
|
||||
});
|
||||
|
||||
const auto& profiles = profile_manager->GetAllUsers();
|
||||
for (const auto& user : profiles) {
|
||||
@@ -113,7 +123,9 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
|
||||
resize(550, 400);
|
||||
}
|
||||
|
||||
QtProfileSelectionDialog::~QtProfileSelectionDialog() = default;
|
||||
QtProfileSelectionDialog::~QtProfileSelectionDialog() {
|
||||
controller_navigation->UnloadController();
|
||||
};
|
||||
|
||||
int QtProfileSelectionDialog::exec() {
|
||||
// Skip profile selection when there's only one.
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <QTreeView>
|
||||
#include "core/frontend/applets/profile_select.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "yuzu/controller_navigation.h"
|
||||
|
||||
class GMainWindow;
|
||||
class QDialogButtonBox;
|
||||
@@ -24,7 +25,7 @@ class QtProfileSelectionDialog final : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit QtProfileSelectionDialog(QWidget* parent);
|
||||
explicit QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent);
|
||||
~QtProfileSelectionDialog() override;
|
||||
|
||||
int exec() override;
|
||||
@@ -51,6 +52,7 @@ private:
|
||||
QDialogButtonBox* buttons;
|
||||
|
||||
std::unique_ptr<Service::Account::ProfileManager> profile_manager;
|
||||
ControllerNavigation* controller_navigation = nullptr;
|
||||
};
|
||||
|
||||
class QtProfileSelector final : public QObject, public Core::Frontend::ProfileSelectApplet {
|
||||
|
||||
@@ -508,6 +508,7 @@ void Config::ReadDebuggingValues() {
|
||||
ReadBasicSetting(Settings::values.extended_logging);
|
||||
ReadBasicSetting(Settings::values.use_debug_asserts);
|
||||
ReadBasicSetting(Settings::values.use_auto_stub);
|
||||
ReadBasicSetting(Settings::values.enable_all_controllers);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
@@ -1051,6 +1052,7 @@ void Config::SaveDebuggingValues() {
|
||||
WriteBasicSetting(Settings::values.quest_flag);
|
||||
WriteBasicSetting(Settings::values.use_debug_asserts);
|
||||
WriteBasicSetting(Settings::values.disable_macro_jit);
|
||||
WriteBasicSetting(Settings::values.enable_all_controllers);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
@@ -42,6 +42,7 @@ void ConfigureDebug::SetConfiguration() {
|
||||
ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue());
|
||||
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
|
||||
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
|
||||
ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
|
||||
ui->enable_graphics_debugging->setEnabled(runtime_lock);
|
||||
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
|
||||
ui->enable_shader_feedback->setEnabled(runtime_lock);
|
||||
@@ -69,6 +70,7 @@ void ConfigureDebug::ApplyConfiguration() {
|
||||
Settings::values.quest_flag = ui->quest_flag->isChecked();
|
||||
Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
|
||||
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
|
||||
Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
|
||||
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
|
||||
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
|
||||
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
|
||||
|
||||
@@ -211,6 +211,13 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="enable_all_controllers">
|
||||
<property name="text">
|
||||
<string>Enable all Controller Types</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
@@ -947,6 +947,40 @@ void ConfigureInputPlayer::SetConnectableControllers() {
|
||||
Core::HID::NpadStyleIndex::GameCube);
|
||||
ui->comboControllerType->addItem(tr("GameCube Controller"));
|
||||
}
|
||||
|
||||
// Disable all unsupported controllers
|
||||
if (!Settings::values.enable_all_controllers) {
|
||||
return;
|
||||
}
|
||||
if (enable_all || npad_style_set.palma == 1) {
|
||||
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
||||
Core::HID::NpadStyleIndex::Pokeball);
|
||||
ui->comboControllerType->addItem(tr("Poke Ball Plus"));
|
||||
}
|
||||
|
||||
if (enable_all || npad_style_set.lark == 1) {
|
||||
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
||||
Core::HID::NpadStyleIndex::NES);
|
||||
ui->comboControllerType->addItem(tr("NES Controller"));
|
||||
}
|
||||
|
||||
if (enable_all || npad_style_set.lucia == 1) {
|
||||
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
||||
Core::HID::NpadStyleIndex::SNES);
|
||||
ui->comboControllerType->addItem(tr("SNES Controller"));
|
||||
}
|
||||
|
||||
if (enable_all || npad_style_set.lagoon == 1) {
|
||||
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
||||
Core::HID::NpadStyleIndex::N64);
|
||||
ui->comboControllerType->addItem(tr("N64 Controller"));
|
||||
}
|
||||
|
||||
if (enable_all || npad_style_set.lager == 1) {
|
||||
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
|
||||
Core::HID::NpadStyleIndex::SegaGenesis);
|
||||
ui->comboControllerType->addItem(tr("Sega Genesis"));
|
||||
}
|
||||
};
|
||||
|
||||
if (!is_powered_on) {
|
||||
|
||||
Executable
+160
@@ -0,0 +1,160 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/settings_input.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "yuzu/controller_navigation.h"
|
||||
|
||||
ControllerNavigation::ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent) {
|
||||
controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
Core::HID::ControllerUpdateCallback engine_callback{
|
||||
.on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
|
||||
.is_npad_service = false,
|
||||
};
|
||||
callback_key = controller->SetCallback(engine_callback);
|
||||
is_controller_set = true;
|
||||
}
|
||||
|
||||
ControllerNavigation::~ControllerNavigation() {
|
||||
UnloadController();
|
||||
}
|
||||
|
||||
void ControllerNavigation::UnloadController() {
|
||||
if (is_controller_set) {
|
||||
controller->DeleteCallback(callback_key);
|
||||
is_controller_set = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerNavigation::TriggerButton(const Core::HID::ButtonValues& buttons,
|
||||
Settings::NativeButton::Values native_button,
|
||||
Qt::Key key) {
|
||||
if (buttons[native_button].value && !button_values[native_button].locked) {
|
||||
emit TriggerKeyboardEvent(key);
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
|
||||
if (type == Core::HID::ControllerTriggerType::Button) {
|
||||
const auto controller_type = controller->GetNpadStyleIndex();
|
||||
const auto& buttons = controller->GetButtonsValues();
|
||||
for (std::size_t i = 0; i < buttons.size(); ++i) {
|
||||
// Trigger only once
|
||||
if (buttons[i].value == button_values[i].value) {
|
||||
button_values[i].locked = true;
|
||||
} else {
|
||||
button_values[i].value = buttons[i].value;
|
||||
button_values[i].locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
switch (controller_type) {
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
TriggerButton(buttons, Settings::NativeButton::A, Qt::Key_Enter);
|
||||
TriggerButton(buttons, Settings::NativeButton::B, Qt::Key_Escape);
|
||||
TriggerButton(buttons, Settings::NativeButton::DDown, Qt::Key_Down);
|
||||
TriggerButton(buttons, Settings::NativeButton::DLeft, Qt::Key_Left);
|
||||
TriggerButton(buttons, Settings::NativeButton::DRight, Qt::Key_Right);
|
||||
TriggerButton(buttons, Settings::NativeButton::DUp, Qt::Key_Up);
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
TriggerButton(buttons, Settings::NativeButton::DDown, Qt::Key_Enter);
|
||||
TriggerButton(buttons, Settings::NativeButton::DLeft, Qt::Key_Escape);
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
TriggerButton(buttons, Settings::NativeButton::X, Qt::Key_Enter);
|
||||
TriggerButton(buttons, Settings::NativeButton::A, Qt::Key_Escape);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (type == Core::HID::ControllerTriggerType::Stick) {
|
||||
const auto controller_type = controller->GetNpadStyleIndex();
|
||||
const auto& sticks = controller->GetSticksValues();
|
||||
bool update = false;
|
||||
|
||||
for (std::size_t i = 0; i < sticks.size(); ++i) {
|
||||
// Trigger only once
|
||||
if (sticks[i].down != stick_values[i].down || sticks[i].left != stick_values[i].left ||
|
||||
sticks[i].right != stick_values[i].right || sticks[i].up != stick_values[i].up) {
|
||||
update = true;
|
||||
}
|
||||
stick_values[i] = sticks[i];
|
||||
}
|
||||
|
||||
if (!update) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (controller_type) {
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
if (sticks[Settings::NativeAnalog::LStick].down) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Down);
|
||||
return;
|
||||
}
|
||||
if (sticks[Settings::NativeAnalog::LStick].left) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Left);
|
||||
return;
|
||||
}
|
||||
if (sticks[Settings::NativeAnalog::LStick].right) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Right);
|
||||
return;
|
||||
}
|
||||
if (sticks[Settings::NativeAnalog::LStick].up) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Up);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
if (sticks[Settings::NativeAnalog::LStick].left) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Down);
|
||||
return;
|
||||
}
|
||||
if (sticks[Settings::NativeAnalog::LStick].up) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Left);
|
||||
return;
|
||||
}
|
||||
if (sticks[Settings::NativeAnalog::LStick].down) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Right);
|
||||
return;
|
||||
}
|
||||
if (sticks[Settings::NativeAnalog::LStick].right) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Up);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
if (sticks[Settings::NativeAnalog::RStick].right) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Down);
|
||||
return;
|
||||
}
|
||||
if (sticks[Settings::NativeAnalog::RStick].down) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Left);
|
||||
return;
|
||||
}
|
||||
if (sticks[Settings::NativeAnalog::RStick].up) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Right);
|
||||
return;
|
||||
}
|
||||
if (sticks[Settings::NativeAnalog::RStick].left) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Up);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
Executable
+42
@@ -0,0 +1,42 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QKeyEvent>
|
||||
#include <QObject>
|
||||
|
||||
#include "common/input.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class HIDCore;
|
||||
} // namespace Core::HID
|
||||
|
||||
class ControllerNavigation : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent = nullptr);
|
||||
~ControllerNavigation();
|
||||
|
||||
/// Disables events from the emulated controller
|
||||
void UnloadController();
|
||||
|
||||
signals:
|
||||
void TriggerKeyboardEvent(Qt::Key key);
|
||||
|
||||
private:
|
||||
void TriggerButton(const Core::HID::ButtonValues& buttons,
|
||||
Settings::NativeButton::Values native_button, Qt::Key key);
|
||||
void ControllerUpdateEvent(Core::HID::ControllerTriggerType type);
|
||||
|
||||
Core::HID::ButtonValues button_values{};
|
||||
Core::HID::SticksValues stick_values{};
|
||||
|
||||
int callback_key;
|
||||
bool is_controller_set{};
|
||||
Core::HID::EmulatedController* controller;
|
||||
};
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <fmt/format.h>
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
@@ -312,6 +313,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
||||
this->main_window = parent;
|
||||
layout = new QVBoxLayout;
|
||||
tree_view = new QTreeView;
|
||||
controller_navigation = new ControllerNavigation(system.HIDCore(), this);
|
||||
search_field = new GameListSearchField(this);
|
||||
item_model = new QStandardItemModel(tree_view);
|
||||
tree_view->setModel(item_model);
|
||||
@@ -341,6 +343,18 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
||||
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
|
||||
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
|
||||
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
|
||||
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
||||
[this](Qt::Key key) {
|
||||
// Avoid pressing buttons while playing
|
||||
if (system.IsPoweredOn()) {
|
||||
return;
|
||||
}
|
||||
if (!this->isActiveWindow()) {
|
||||
return;
|
||||
}
|
||||
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
||||
QCoreApplication::postEvent(tree_view, event);
|
||||
});
|
||||
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use
|
||||
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
|
||||
@@ -353,7 +367,12 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
||||
setLayout(layout);
|
||||
}
|
||||
|
||||
void GameList::UnloadController() {
|
||||
controller_navigation->UnloadController();
|
||||
}
|
||||
|
||||
GameList::~GameList() {
|
||||
UnloadController();
|
||||
emit ShouldCancelWorker();
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "uisettings.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/controller_navigation.h"
|
||||
|
||||
class GameListWorker;
|
||||
class GameListSearchField;
|
||||
@@ -88,6 +89,9 @@ public:
|
||||
void SaveInterfaceLayout();
|
||||
void LoadInterfaceLayout();
|
||||
|
||||
/// Disables events from the emulated controller
|
||||
void UnloadController();
|
||||
|
||||
static const QStringList supported_file_extensions;
|
||||
|
||||
signals:
|
||||
@@ -143,6 +147,7 @@ private:
|
||||
QStandardItemModel* item_model = nullptr;
|
||||
GameListWorker* current_worker = nullptr;
|
||||
QFileSystemWatcher* watcher = nullptr;
|
||||
ControllerNavigation* controller_navigation = nullptr;
|
||||
CompatibilityList compatibility_list;
|
||||
|
||||
friend class GameListSearchField;
|
||||
|
||||
+6
-3
@@ -449,7 +449,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
|
||||
}
|
||||
|
||||
void GMainWindow::ProfileSelectorSelectProfile() {
|
||||
QtProfileSelectionDialog dialog(this);
|
||||
QtProfileSelectionDialog dialog(system->HIDCore(), this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
|
||||
Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
|
||||
Qt::WindowCloseButtonHint);
|
||||
@@ -1346,7 +1346,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
|
||||
}
|
||||
|
||||
void GMainWindow::SelectAndSetCurrentUser() {
|
||||
QtProfileSelectionDialog dialog(this);
|
||||
QtProfileSelectionDialog dialog(system->HIDCore(), this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
||||
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
||||
dialog.setWindowModality(Qt::WindowModal);
|
||||
@@ -1608,7 +1608,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
||||
if (has_user_save) {
|
||||
// User save data
|
||||
const auto select_profile = [this] {
|
||||
QtProfileSelectionDialog dialog(this);
|
||||
QtProfileSelectionDialog dialog(system->HIDCore(), this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
||||
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
||||
dialog.setWindowModality(Qt::WindowModal);
|
||||
@@ -3376,7 +3376,10 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
hotkey_registry.SaveHotkeys();
|
||||
|
||||
// Unload controllers early
|
||||
controller_dialog->UnloadController();
|
||||
game_list->UnloadController();
|
||||
system->HIDCore().UnloadInputDevices();
|
||||
|
||||
// Shutdown session if the emu thread is active...
|
||||
|
||||
Reference in New Issue
Block a user