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collect_shader_info_pass.cpp
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early-access version 4026
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2023-12-19 07:14:45 +01:00 |
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conditional_barrier_pass.cpp
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early-access version 3656
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2023-06-10 20:07:01 +02:00 |
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constant_propagation_pass.cpp
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early-access version 3981
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2023-11-18 15:28:35 +01:00 |
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dead_code_elimination_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
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dual_vertex_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
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global_memory_to_storage_buffer_pass.cpp
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early-access version 3996
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2023-11-27 05:24:43 +01:00 |
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identity_removal_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
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layer_pass.cpp
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early-access version 3173
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2022-12-01 17:38:02 +01:00 |
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lower_fp16_to_fp32.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
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lower_fp64_to_fp32.cpp
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early-access version 3657
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2023-06-10 22:09:55 +02:00 |
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lower_int64_to_int32.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
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passes.h
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early-access version 3996
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2023-11-27 05:24:43 +01:00 |
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position_pass.cpp
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early-access version 3089
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2022-11-05 19:21:57 +01:00 |
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rescaling_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |
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ssa_rewrite_pass.cpp
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early-access version 3776
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2023-07-23 19:19:10 +02:00 |
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texture_pass.cpp
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early-access version 4029
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2023-12-20 21:03:12 +01:00 |
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vendor_workaround_pass.cpp
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early-access version 3980
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2023-11-18 07:02:35 +01:00 |
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verification_pass.cpp
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another try
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2022-11-05 13:58:44 +01:00 |